Jump to content

I think I'm addicted...


quetzilla

Recommended Posts

...to mods.

 

I've spent approximately 9 hours downloading and installing mods today (everything MUST be an OMOD!) and/or learning the CS to make my own mods. I have yet to PLAY oblivion today. And this isn't the first time! I've gone on mod installing binges at least 3 times this week, and I'm pretty sure if you count up all the hours that I've spent so far installing mods and playing, that I'll have spent more time installing than playing, for the entire week. I think I'm largely done though, now that I've omodded 95% of the mods I've acquired, so that I can switch back and forth between FF and BAB (and even between OOO 1.31 and 1.32 *sigh*) -- but I thought the same thing last time when I was done installing FF clothes mods.

 

Am I alone in this?

Link to comment
Share on other sites

Soon enough you'll see the error in your ways when your HDD is full and you save game is corrupt. I bet 90% of the mods you download you either wouldn't notice if they were there or not, or you won't use them after you've seen them. Its not a race, slow down, otherwise you'll be reinstalling your game.

 

When I first saw my friend with morrowind I just had to get it off him. When I had it I spent to much time downlodaing mods and using them I didn't actually get around to PLAYING the game until 2 years later. I had about 400 mods before I had to reinstall it and play it properly.

Link to comment
Share on other sites

Offtopic...:

I really can't unterstand that "omod obsession"....

Somebody said that omod mods are safe and the whole community is asking for omod versions...

Who said that omm is safe anyway?...

I totally disagree with that.

It's just a usefull tool... Nothing more , nothing less.

Link to comment
Share on other sites

I didn't understand the OMOD thing either, until i started using it, especially with mods that have lots of configuration options. It's also very useful when you want to try out things that involve lots of data files rather than .esps (armor and body mods for example), so that you don't have to manually go in and delete all sorts of files if you want to get rid of them...
Link to comment
Share on other sites

  quetzilla said:
I didn't understand the OMOD thing either, until i started using it, especially with mods that have lots of configuration options. It's also very useful when you want to try out things that involve lots of data files rather than .esps (armor and body mods for example), so that you don't have to manually go in and delete all sorts of files if you want to get rid of them...

 

I'm using the obmm too... I find it to be a very usefull tool for bsa packaging cleaning etc....

And the omod format is good if you like to test things... That doesn't mean thought that it is always safe neither that the conflict browser is always right... That's my point...

Link to comment
Share on other sites

  quetzilla said:
I didn't understand the OMOD thing either, until i started using it, especially with mods that have lots of configuration options. It's also very useful when you want to try out things that involve lots of data files rather than .esps (armor and body mods for example), so that you don't have to manually go in and delete all sorts of files if you want to get rid of them...

OMOD formats are bad. I cannot stress this enough. Yeah, they can make installation of some mods easier if you don't know what you're doing, but you end up paying for it later on when everything is broken.

 

To quote myself, just so I don't have to spend 5 minutes retyping it...

  Quote
In my experience, OMOD format is just plain a bad idea. While it's easy to install one or two basic mods, it makes it much easier to totally screw your game over. This happens because OMODs don't ask for confirmation or even notify you when files are overwritten, so if you have two mods which change the same files, only one version of that file gets used (without you knowing) and if you ever disable one of those OMODS, it will delete the file which is being used by both mods without letting you know that it is still being used by another mod. No matter how new you are to mods, or computers in general, you're just simply best off learning how to manually install your mods and understand from the start what you're doing.

 

As far as overhaul mods, if you don't know what you're doing, it's best t just stick to one. There are mods out there that allow you to combine aspects from one overhaul into another, but often these require you knowing what the hell you're doing. Trying to install multiple overhauls without one of these comilations as a guide is a bad idea on its own, with an OMOD, it's just a horrible idea since you aren't given any way to regulate what overwrites what.

 

Seriously... Forget using OMODs, learn how to use the directory structure and use an unzipping program that retains directory information.

 

  Quote
Personally I've found OMODs to be a royal pain in the ass for anything that you might want to change later (like textures, meshes, menu settings). Meaning that if you had an existing replacement for a texture already, and that same texture is part of an OMOD, activating that OMOD would always replace that texture without any confirmation or notation. When you disable that OMOD, it wouldn't revert to the texture that was already there, but instead remove it completely, again without confirmation or notation. While this happening with textures isn't too big of an issue, when it happens with meshes or other stuff, this can totally and completely screw up your game without you knowing until your game always crashes, and without any way to fix it short of reinstalling and starting from scratch. The only practical use of an OMOD is in cases of totally self-contained mods, and only if happen to see some need into having that mod backed up on your system somewhere taking up memory.

 

  Quote
Don't misunderstand, Omods have their use if you have a group of mods that you always plan to use any time you reinstall the game, so that you don't have to go and spend 2-3 days trying to figure out what the name of that mod was that you downloaded 5 months ago, but can't stand to play without. Instead you can just load it up right away. I personally have my UI, cluttervalue, misc settings, water tweaks, combat settings, jump settings, thief settings, debugging items, and a few other stuff in omod format so that I don't accidentally lose any of them between reinstalling the game, or whatnot. It's only with mods that add equipment, and non-menu textures, that I've noticed any serious problems, and usually because they are changed or used by more than one mod. For instance MMM omod screwed up my game because it added so many new meshes, and changed so much standard stuff. Causing me to have to reinstall, patch to 1.2, lose several of the smaller stuff I had worked on in the last 4 months, and have to deal with a buggy CS that makes me afraid to do any more modding. It's not MMM's fault, I blame bethsoft... New CS FTL... But I probably wouldn't be in this situation without having wanted to try some of the more expansive mods.

 

And it isn't just me. Most people who work with alot of different mods hate the OMOD format because of the reasons above. Files get overwritten without prompting or knowledge, files get removed without prompting or knowledge. It's just bad.

Link to comment
Share on other sites

  Sypron said:
I've never used omod or omm, I get by just fine. I learnt how to do it manually, and it suits me fine.

 

Same. I'd prefer to know what I'm overwriting and what I'm installing. What's going on in my data folder always seems to be a party and why miss out? ;p Manually installing mods is a sure way to know what the hell happened if something goes wrong.

 

Plus why make omod files for such mods that only use .esp files? These are easy to turn off and on, since they don't install anything else that could be overwritten (especially if you're using multiple texture mods and what not.)

 

The tool may be useful, but I'm perfectly happy with Oblivion's original manager.

 

- On another note, I've got over 100 mods running at no expense to each other. (None that have come up yet anyway.) Just because I dedicated enough time to know what I was doing to my game. So yeah, I love to binge on mods too. The game needs to be modded to enjoy it after you finish your first game (at least for me.)

 

So I'm with you. :P

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...