clippertm Posted November 4, 2011 Share Posted November 4, 2011 (edited) Hello, When I load a save game, I can move for 3 seconds, then the game freezes for 5 seconds and resumes normally afterwards, with a "av uncapper initialized" message. I do not think it is related to the av uncapper, it has always worked well in previous builds. I use BOSS extensively and cleans everything BOSS recommends with TES4Edits. Here is my load order: Active Mod Files: 00 Oblivion.esm 01 You Are Here.esm 02 All Natural Base.esm [Version 1.3.1] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 04 Francesco's Optional New Items Add-On.esm [Version 5.0] 05 Francesco's Optional New Creatures Add-On.esm [Version 5.0] 06 Cobl Main.esm [Version 1.72] 07 Harvest[Containers].esm 08 Harvest[Containers] - Flat-Top Barrels Add-on.esm 09 Harvest[Containers] - Havok Crates Add-on.esm 0A Harvest[Containers] - Player Home Add-on.esm 0B Armamentarium.esm [Version 1.35] 0C Artifacts.esm [Version 1.1] 0D Kvatch Rebuilt.esm 0E BetterMusicSystem.esm ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles.esp 0F Unofficial Oblivion Patch.esp [Version 3.4.0] 10 UOPS Additional Changes.esp 11 Oblivion Citadel Door Fix.esp 12 DLCShiveringIsles.esp 13 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 14 Francesco's Creatures and Items Resources.esp [Version 5.0] 15 All Natural.esp [Version 1.3.1] 16 All Natural - SI.esp [Version 1.3.1] 17 Immersive Interiors.esp [Version 0.8.1] 18 OBGE - Liquid Water.esp 19 Sounds of Cyrodiil.esp [Version 1.1] 1A All Natural - Real Lights.esp [Version 1.3.1] 1B WindowLightingSystem.esp 1C AmbientDungeons.esp [Version 1.3] 1D AliveWaters.esp 1E Book Jackets Oblivion.esp 1F ImprovedSigns.esp ++ Item interchange - Extraction.esp [Version 0.76] 20 BetterMusicSystem(SI).esp [Version 1.0] 21 Portable Campsite.esp 22 RAEVWD Cities.esp [Version 1.9] 23 RAEVWD New Sheoth.esp [Version 1.7] 24 RAEVWD Imperial City.esp [Version 1.9] ** VA_BetterGold.esp 25 Enhanced Economy.esp [Version 5.4.3] 26 Oblivion Graphics Extender Support.esp [Version 0.42] 27 P1DlookHereYou.esp 28 Landmarks, w Wells.esp [Version 1.11] 29 DLCHorseArmor.esp 2A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 2B DLCOrrery.esp 2C DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 2D DLCVileLair.esp 2E DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 2F DLCMehrunesRazor.esp 30 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 31 Sounds of Cyrodiil - Mehrune's Razor Add-On.esp [Version 1.0] 32 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp ** GrimbotsSpellTomes.esp ** EVE_StockEquipmentReplacer.esp ++ MaleBodyReplacerV5.esp 33 PTArtifacts.esp ++ RustyItems.esp ** Armamentium female.esp 34 kuerteeHorseCommands.esp 35 DLCThievesDen.esp 36 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 37 Sounds of Cyrodiil - Thieves' Den Add-On.esp [Version 1.0] 38 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] 39 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] 3A Francesco's Optional Dungeon Chest Loot.esp [Version 5.0] 3B Francesco's Optional Dungeon Chest Locks.esp [Version 5.0] 3C Francesco's Optional Leveled Guards.esp [Version 5.0] 3D Francesco's Optional House Chest Loot.esp [Version 5.0] 3E Francesco's Optional New Adventurers.esp [Version 5.0] 3F Francesco's Optional Chance of More Enemies.esp [Version 5.0] 40 Francesco's Optional Leveled Quests.esp [Version 5.0] 41 Francesco's Optional Leveled Arena.esp [Version 5.0] 42 Cobl Glue.esp [Version 1.72] 43 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 44 Alluring Potion Bottles v3.esp 45 Alluring Wine Bottles.esp ++ ArmamentariumLL.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] 46 ArmamentariumArtifacts.esp [Version 1.35] ++ Harvest[Containers] - Vanilla.esp ++ Harvest[Containers] - Vanilla - Ore ReSpawn.esp ++ Harvest[Containers] - SI.esp ++ Harvest[Containers] - SI - Ore Respawn.esp ++ Harvest[Containers] - Player Home Add-on.esp ++ Harvest[Containers] - Flat-Top Barrels Add-on.esp ++ Harvest[Containers] - Havok Crates Add-on.esp 47 TIE.esp [Version 1.47] 48 TIE+Frans NPC Inventory.esp [Version 1.0] ** Fransfemale.esp 49 Trade and Commerce.esp 4A Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 4B Clamshell_Cottage_v1.5_COBL.esp 4C Kvatch Rebuilt.esp 4D Kvatch Rebuilt Weather Patch.esp 4E LetThePeopleDrink.esp [Version 2.5] 4F VaultsofCyrodiil.esp 50 Woodcutters_Cabin_COBL.esp 51 DLCBattlehornCastle.esp 52 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 53 DLCFrostcrag.esp 54 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 55 Knights.esp ** Knights - Book Jackets.esp 56 Knights - Unofficial Patch.esp [Version 1.0.9] ** EVE_KnightsoftheNine.esp 57 Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0] 58 Lost Paladins of the Divines.esp 59 Shadowcrest_Vineyard_COBL.esp 5A xuldarkforest.esp [Version 1.0.5] 5B xulStendarrValley.esp [Version 1.2.2] 5C xulTheHeath.esp 5D XulEntiusGorge.esp 5E xulFallenleafEverglade.esp [Version 1.3.1] 5F xulColovianHighlands_EV.esp [Version 1.2.1] 60 xulChorrolHinterland.esp [Version 1.2.2] 61 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 62 xulBravilBarrowfields.esp [Version 1.3.3] 63 xulLushWoodlands.esp [Version 1.3.1] 64 xulAncientYews.esp [Version 1.4.3] 65 xulAncientRedwoods.esp [Version 1.6] 66 xulCloudtopMountains.esp [Version 1.0.3] 67 xulArriusCreek.esp [Version 1.1.3] 68 xulPatch_AY_AC.esp [Version 1.1] 69 xulRollingHills_EV.esp [Version 1.3.3] 6A xulPantherRiver.esp 6B xulRiverEthe.esp [Version 1.0.2] 6C xulBrenaRiverRavine.esp [Version 1.1.1] 6D xulImperialIsle.esp [Version 1.6.7] 6E xulBlackwoodForest.esp [Version 1.1.0] 6F xulCheydinhalFalls.esp [Version 1.0.1] 70 KvatchRebuilt-CheydinhalFalls patch.esp 71 xulAspenWood.esp [Version 1.0.2] 72 xulSkingradOutskirts.esp [Version 1.0.1] 73 xulSnowdale.esp [Version 1.0.3] 74 xulCliffsOfAnvil.esp [Version 1.12] 75 xulSilverfishRiverValley.esp [Version 1.0.2] 76 xulJerallGlacier.esp [Version 1.0.0] 77 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 78 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 79 EVE_ShiveringIslesEasterEggs.esp ++ Improved Fires and Flames - Increased Sound.esp 7A Less Annoying Oblivion.esp 7B Leviathan Soul Gems Abridged.esp 7C Oblivifall - Ambiant Dungeon SFX.esp [Version 3.0] 7D Enhanced Vegetation [110%].esp 7E SkycaptainsBloodTime.esp 7F Enhanced Economy - House prices.esp [Version 5.4.3] 80 Quest Award Leveller.esp ++ Quest Award Leveller - Battlehorn Castle.esp ++ Quest Award Leveller - Vile Lair.esp ++ Quest Award Leveller - Mehrunes Razor.esp ++ Quest Award Leveller - Knights of the Nine.esp 81 Basic Primary Needs.esp [Version 5.4] 82 SupremeMagicka.esp [Version 0.90b] 83 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] 84 SM_EnchantStaff.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 85 MidasSpells.esp 86 Enhanced Grabbing.esp [Version 0.5] 87 JCN_AV Uncap.esp [Version 1.01] 88 All+5AttributeModifiers.esp ++ Item interchange - Placement.esp [Version 0.76] ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.76] 89 ElaborateEyes.esp ++ EVE_KhajiitFix.esp 8A Birthsigns Expanded.esp [Version 3.21.] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] ** TIE Weapon + Armor Filter.esp 8B Bashed Patch, 0.esp Do you know what might be causing this problem? Update: I have noticed something else: before the freeze, the dungeons are brighter and have less contrast. After the freeze, some graphic modification is applied: dungeons are darker, light is different. Could it come from Ambient Dungeons? I use OBGE v3. Update 2: I removed ambient dungeons and I still get this freeze, maybe it is OBGE... here is my .ini: [DepthBuffer] bUseDepthBuffer=1 bUseRAWZfix=1 [Effects] bUseEffectList=1 sEffectDirectory=data\shaders\ sEffectListFile=data\shaders\shaderlist.txt bUseLegacyCompiler=0 bOptimize=0 bRenderHalfScreen=0 bPurgeOnNewGame=0 bNoShadersInMenus=0 bTailEffects=0 [screenBuffers] iBufferTexturesNumBits=0 iBufferRawZDepthNumBits=0 iReflectionMapSize=0 iWaterHeightMapSize=0 iWaterDisplacementMapSize=0 iAutoGenerateMipMaps=2 iBufferZDepthNumBits=0 [serialization] bSaveData=1 bLoadData=1 [PluginInterOp] bEnableInterOp=0 [General] bEnabled=1 [shaders] bUseShaderOverride=1 bUseLegacyCompiler=0 bSaveShaderOverride=1 bCompileSources=0 bRuntimeSources=0 bOptimize=0 bMaximumSM=0 bUpgradeSM1X=0 sShaderOverrideDirectory=data\shaders\override\ [Textures] bPurgeOnNewGame=0 Many thanks, Edited November 4, 2011 by clippertm Link to comment Share on other sites More sharing options...
SilverCobra126 Posted November 4, 2011 Share Posted November 4, 2011 (edited) It is most likely that OBGE is the cause of the freezing when you load your saves. The freezing is a result of OBGE loading its shaders into memory, and the number of shaders it has to load affects for how long the freezing lasts. Seeing that you have the OBGE support plugin active in your mod load order, this causes OBGE to load all of its shaders into memory, including ones not currently switched on, to allow you to adjust in-game which ones you're using. Disabling this plugin will remove the freezing, but at the same time will disable OBGE's effects. If you have a specific set of OBGE shaders you want to use and don't mind not being able to turn them on or off in-game, you can use the 'Shaderlist.txt' method of activating the shaders instead of the OBGE plugin. There will still be some freezing when you load your saves, but as it will only load the shaders you want to use, it should be greatly reduced. Edited November 4, 2011 by SilverCobra126 Link to comment Share on other sites More sharing options...
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