huntsman2310 Posted November 4, 2011 Share Posted November 4, 2011 I'll be more specific. I am making a mod that expands the Mohave Outpost and Primm questlines that involve the NCRCF and the Powder Gangers. Essentially it ends with either the Powder Gangers being driven from the prison and into the desert, or with the Powder Gangers taking over Primm, and the Mohave Outpost Except I don't know how to make it so a quest will only begin after a prior quest has been completed. For instance this quest chain can only begin if Primm has either Beagle or the NCR in charge, and you have done all tasks for the outpost. is being specific helping? Link to comment Share on other sites More sharing options...
davidlallen Posted November 5, 2011 Share Posted November 5, 2011 Have you created any quests before? If you have, then you have written small scripts for each stage. If not, then you should do the quest tutorial at the main geck wiki page. Once you are familiar with the small scripts for stages, then find the existing quests that you want to trigger your quest. In the small script where they do "finishQuest", add a line "startQuest". If your quest requires two quests finished to start, then each script can check whether the other quest is finished. Link to comment Share on other sites More sharing options...
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