Jeoshua Posted November 5, 2011 Share Posted November 5, 2011 (edited) A thought just struck me. If one could embed scof commands into a fallout script file, an external program could be set up to check the console every few seconds, or at whatever resolution you need. Each file could be named "<scriptname>.scof", and set the program to just search for files in the Fallout root directory with the "*.scof" extention. You could actually output all the variables stored on an object, as well, using debug output. Has anyone ever tried anything similar to this? Edited November 5, 2011 by Jeoshua Link to comment Share on other sites More sharing options...
Astymma Posted January 30, 2012 Share Posted January 30, 2012 A thought just struck me. If one could embed scof commands into a fallout script file, an external program could be set up to check the console every few seconds, or at whatever resolution you need. Each file could be named "<scriptname>.scof", and set the program to just search for files in the Fallout root directory with the "*.scof" extention. You could actually output all the variables stored on an object, as well, using debug output. Has anyone ever tried anything similar to this? Pretty much how the original sex mod for Morrowind worked. It would likely require an executable to work as you suggest. If you're going to go that far, might be easier to just make a fose/nvse plugin that performs like Pluggy did for Oblivion. Er, yikes, I really need to look at post dates, sorry for necroing this post... Link to comment Share on other sites More sharing options...
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