Shidentora Posted November 5, 2011 Share Posted November 5, 2011 Any advices?Thanks in advance. Shi Link to comment Share on other sites More sharing options...
Deleted2749540User Posted November 6, 2011 Share Posted November 6, 2011 I would very much like to know how to transfer weapons. Mostly for basis on creating mods and a few reload animations. Such as the .50 cal rifle and 20mm grenade launchers reload. Link to comment Share on other sites More sharing options...
Shidentora Posted November 8, 2011 Author Share Posted November 8, 2011 (edited) I would very much like to know how to transfer weapons. Mostly for basis on creating mods and a few reload animations. Such as the .50 cal rifle and 20mm grenade launchers reload. Me too, fren, but it seems to me that no one wants to help. Edited November 14, 2011 by Shidentora Link to comment Share on other sites More sharing options...
Shidentora Posted November 14, 2011 Author Share Posted November 14, 2011 (edited) NOW CHECK THIS OUT:) It didn't work, but it's worth posting about it.Now, I found a 40mm GL mod for FNV. Downloaded it and activated it in my FO3 FOMM, didn't check it as to evade CTD. Used GECK and gave another GL the shape of this one. It worked properly, but the weapon was flickering all over and its surface was, as if it was pulled on surface from the sea after some years. So, it worked and - it didn't.End of experiment... Edited November 15, 2011 by Shidentora Link to comment Share on other sites More sharing options...
LXD9 Posted November 14, 2011 Share Posted November 14, 2011 Is there a reason it has to be from FNV? There are quite a few grenade launcher mods for Fo3. And there are 2 flavors of 40mm grenade launchers included in Apocalypse Armory for Fo3. Link to comment Share on other sites More sharing options...
vforvic Posted November 14, 2011 Share Posted November 14, 2011 Your flickering is because it is looking for the Textures in the original locations. You need to use NifSkope to change the Texture Paths to where you put them for FO3. Link to comment Share on other sites More sharing options...
Shidentora Posted November 15, 2011 Author Share Posted November 15, 2011 Is there a reason it has to be from FNV? There are quite a few grenade launcher mods for Fo3. And there are 2 flavors of 40mm grenade launchers included in Apocalypse Armory for Fo3. Hello, fren.Yes, I now about the AA weapons and am using them.The point is that I like very much the way the FNV weapon looks. The shape of it. Thai's all. And I really, really, like it very much. Link to comment Share on other sites More sharing options...
Shidentora Posted November 15, 2011 Author Share Posted November 15, 2011 Your flickering is because it is looking for the Textures in the original locations. You need to use NifSkope to change the Texture Paths to where you put them for FO3. Thank you. But where I get the Nifscope? I use only the GECK for now, and am not a qualified modder. I mean, if you want a gun which looks like an old shoe, I can do that:) Link to comment Share on other sites More sharing options...
vforvic Posted November 15, 2011 Share Posted November 15, 2011 NifSkope Download and Instructions. Down the page is instructions for specifically changing Textures. Link to comment Share on other sites More sharing options...
Shidentora Posted November 16, 2011 Author Share Posted November 16, 2011 NifSkope Download and Instructions. Down the page is instructions for specifically changing Textures. Thanks:) Link to comment Share on other sites More sharing options...
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