rickerhk Posted November 18, 2011 Share Posted November 18, 2011 Actually you don't have to change the path in the NIF. The path in there is relative to the data directory anyway. Both FNV and FO3 have the same directory structure under Data. You just need to extract the texture file for the weapon from the FNV texture BSA and place it in the proper directory under FO3's DATA\Textures\Weapons\EtcYou can use Nifscope to look at the file names and path of the textures, though, so you know where to look in the NV texture BSA, and where you need to place them under the FO3 data directory. Link to comment Share on other sites More sharing options...
Shidentora Posted November 19, 2011 Author Share Posted November 19, 2011 Actually you don't have to change the path in the NIF. The path in there is relative to the data directory anyway. Both FNV and FO3 have the same directory structure under Data. You just need to extract the texture file for the weapon from the FNV texture BSA and place it in the proper directory under FO3's DATA\Textures\Weapons\EtcYou can use Nifscope to look at the file names and path of the textures, though, so you know where to look in the NV texture BSA, and where you need to place them under the FO3 data directory. TYVM, fren. Link to comment Share on other sites More sharing options...
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