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PRIMM and Proper


t1amat

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Greetings all those interested in the well being of Primm.

 

I have been either going through or reading up on the various mods that affect Primm. I thought to myself, with some as WIPs and others as completed works, but each having what I would consider to be a very useful value add, what about collaborating on making them all interwoven into a Primm overhaul?

 

The extra value that I thought might occur through such an endeavour would be through the skillsets that each of you bring to the table. By combining skills and resources, you could effectively create an elegant of interconnected interwoven mod/mods.

 

I am a complete n00b gaming and game coding, but I have started going through the tutorials, and will in time hope to be a useful compatriot, however in the interim if there was any other way I could be of help, I would be more than happy to do so.

What do you folks think? Possibly a worthy project?

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Check out the new updates I did to my modd PRIMM'ed T1amat. I've fixed a few bugs in 2.5 today and you don't need Lings to run it anymore.

http://www.newvegasnexus.com/downloads/file.php?id=44407

if you want to help, I was wanting to have some more FoA presence in the Mohave so Primm was my first try, check out the Nexus Building.

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On second thought, yes, I could use help. I just received a cheerful message from Maxi2481 and it gave me the courage to resume the mod I abandoned to add residents to Primm ( on request).

If you are starting tutorials it could be an alternative to the sempiternal vault74. I gave up because it is a lot of work for somehing I shall not use myself (I already have it in a masterfile) and the support is bothering me.

 

What I would need first is texture sets. I made a mess with the armor meshes and the path need to be fixed in geck. It is easy once you get how it's done.

Then create the armor itself and assign the textures, formlists etc. The levelled lists are already done as well as the characters. They just need to be placed in world, linked to an enabler/disabler and get their AI tweaked to send them in different places rather than wander in the sreet. The Ai is no done yet but the scripts are ready, you could have a look, they are very small and easy to understand.

It could be a good start covering various aspects of the geck and not very difficult.

 

The mod should be compatible with anything existent, except if a fool had the idea to completely delete the bison steve, the Vikki and vance, or blow the town entirely because the doors are needed for the activators.

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Ok ive thought primm has had a lot of potential i think we should re populate primm give the bison steve a make over and i cant make quests but ya i can always pop ideas so ill post them as i have them
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1: The jail itself is an opportunity for so much.

- Some sort of a quest that involves a posse with Meyers leading it to recapture or kill the Powdergangers with your PC's help and along the way Beagle gets caught up in it and eventually has to transform into a real man, (not a putz) or dies.

- Maybe salvaging the honour of his sister and brother-in-law as that was a case of murder of an Officer of the Law, and then being restored to full Deputy Beagle status.

- Also brings into play the cleanup of the Sheriff's office and possibly building improvements after completing that as a quest.

- The possee could also go out and capture live, the local Raider gang (I know that there are such slaving mods, and FO3 the Mesmetron (which was for Law enforcement), but perhaps their mechanism could be adapted for the law).

- They could then bring them back to the jail and have them go through the Court; some of them being summarily executed and others Community service (maybe workers for the rebuild of Primm, or Carny's and Clowns)

 

2: The fact that her business (Pamm's), and the Nash's, have a special connection as it were alomst demands some sort of a back story (i.e. is she their daughter, or lover/mistress, or perhaps the younger sibling of one of them) and/or quest?

- I believe you mentioned that she was their daughter, so backstory, quest, &/or love interest for Beagle if he grows a pair.

- She helps provide the materials that can be purchased for a discount for the rebuild, including labourers hire fees to do the work.

- She could also supply some of the goods for sale and skilled workers or labourers for hire for the rebuild of the Vikki & Vance Casino and Hotel.

 

3: You mentioned the building of a movie theater so you can watch the last movie at your leisure. I believe that you are refering to the Drive-in. Yes? If so, somehow redoing old cars so that they can be sat in for the viewing audience.

- Alternately, have it set up with seats in outdoor theatre style.

- There are a number of old films that you would not run into copyright infringement out there to implement.

- Or alternately you could have it set up so that the mod user could port their own owned movies, and watch a movie while playing the game as a little time out giving the player and companions some sort of knowledge/history based perk.

- Commisary, perhaps in the projectionists building?

- And in the front row of the Drive-In/theatre are sitting Tom Servo, Joel (or Mike), and Crow from MST3K (or at least their shadows talking incessantly).

 

4: Possibly doing something in the way of restoring the Vikki and Vance a la The New Bison Steve.

- It could include being room rentable and bar & grill and/or vendor active.

- In addition, as the Casino sports billing posters on the outside, rebuilding and finding talent for stage performing again.

- Additional Talent finding quest in addition to the questing for the rebuild

 

5: Also as a rebuild concept, the roller coaster back up and running.

- Around the Coaster, adding a Midway with outdoor carnival style vendors, which could add both a fun and creep factor, and then having to find persons to employ, which would add a bit more population to Primm.

- Possibly having the local gang (the ones near the highway patrol), after Meyers and Co. subdue them and bring them to the Courthouse for sentencing, get the option of summary execution or contributing to the Community by working the Midway.

- The Carny's could sell anything that one wanted to add to the game in addition to the standard fare and it would be a solid justification for anything wierd and wacky to exist game-world side.

- "Where'd you get that 20-toed plushy toad that you can use as a weapon as it squirts out battery acid when you turn it on and pull on its right hind leg?" "Oh I got it when I visited Primm Midway at the Carny shops."

- The Hidden Hallway seems to just scream "use me for housing", and there is the manhole which would be near for easy access where the Carny's would be working, that would be good workers quarters.

 

6: A home for Tom Servo, Joel (or Mike), and Crow from MST3K to live in.

- Were you still going to use the flying saucer for the saloon? If so, it could be staffed by the above celebs, and there could be an undergound bunker that could be only accessed from inside the saucer for them to live.

- When they go to the cinema, they could have a Mr. Handy be a Mr. Barkeep.

 

7: I actually like the idea of the round trees in some areas, they could possibly be a mutation, in which case they may have sprung from phosphorescent fungi.

- This which would give Primm street lighting of a sort that would be unique in the Mojave (in addition to the regular lampposts). The diffused green light could be entertaining at night, and maybe could be put about a Midway for lighting with ambience.

 

8: I like your idea of adding more involvement by the FoA. Perhaps this could be a buildable situation which might involve a key person in the FoA so that it would come into existence in Primm allowing immersion through storyline/quest?

- Maybe started off by the securing of the town Sheriff?

- saw12 was suggesting a School and Library, and the FoA are known for their teaching of peoples, as well as their research...."Primm, where we work hard, study hard, play hard, and party hard."

 

9: Staged growth of Primm in quality of buildings and population to support the structure's administration tied to certain stage events?

- As it grew, it would attract a lot more attention both positive and negative from the Mojave citizens, which in turn would require/justifiy the need to establish enhanced protection in addition to the local constabulary.

- This could make use of the wasteland defense mod that you were wanting to be able to implement with this, as well as the mods that add populace (like Stratomunchkin and Papadopoulis), or an adaptation of them.

 

10: saw12 suggested a shooting range...I believe it to be a good idea to tie in with Wasteland Defense.

- As Primm is one of the places where the PC first visits after GoodSprings, the shooting range could give some perk adds, such as improved critical hit percentiles.

- And later, after gaining some experience, the PC could get other perk adds at a higher level in the game by sharing their experience with Primm NPC's at the range by training them to be better with their weapons.

- this could also give them weapon skills/perks for if the town were to be invaded again ala Operation Primm, I believe it is.

 

11: saw12 suggested a high-rollers Club and drug dealers...I know there are those two lovely sets of double doors at the Vikki & Vance (they're boarded up in vanilla or clean but not activatable in PRIMMed) just acroos from the Nash's.

- Based upon the architecture of the building, those doors would lead most likely to an upstairs venue, advantageously positioned for securing the highest stakes in the land.

- One of the few off-limits areas for the constabulary in Primm, and this would allow the high roller gambling concept and the dealers, as "the man's (Meyers') Law is Hard" and it probably wouldn't be allowed to abide within his sight.

- Also, re: the drug dealer connection; there would be a good lore friendly tie-in with one of the Khan quests with the one NCR serviceman who operates his drug distribution out of Primm.

- There's also a good lore-friendly high-rollers Suite by Apostate that could be connected to the High-rollers Club and be usable for a PC safe-house.

 

12: He also suggetsed a park ,mall (all together shopping area), airport, museum.

- I believe that there is already the mini lake with grass and trees...could it be expanded and still be safe as well as not stretching into territory for any of the mods you would want it compatible with/integrated.

- There are a number of non-used doors on the Bison Steve, that could be used for a mini mall concept or just shops and/or a museum.

- I'm at a loss at this moment regarding any thoughts about an airport, as there are already two (or is it three) airport terminals in the game that are consistent with what actually is. I also can't see any area nearby where one could logistacally place one, unless it were out in the dunes where there is so much wind and sand turbulence, but maybe it was different back in the day before the bombs, or perhaps a helipad, as that could be close by.

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PRIMMed Storyline missions (Suggestion)

 

 

1 must find a missing patrol (he is due east in a Enclave prison facilaty) OPTION1 LIE tell Sherif hes dead

OPTION2 save him and take him back 2 primm

 

 

 

` 2 Kill incoming powder gangers (and lastly Legionarys)

 

3 Recruit NCR soliders to protect primm and Bust drug pins in primm with NCR followers

 

4 Recruit FoA and establish trade routes in freeside With 1kings 2gunrunners 3FoA

 

5 Search old library for clues on who killed Danial Craig (custom NPC already made him) find note saying a meeting will

be at the mojave outpost gates (Mayor and Ceasers Prime Legionary Davis Ploting to enslave residents of primm)

 

6 OPTION 1 help mayor enslave residents OPTION 2 kill mayor (if done 2 more options Make it look like suicide or tell

the sherif the truth)

 

7 Take control of primm and hold off invading legonaries

 

8 make connections with whoever you want or none BoS,Enclave,Gk,Bomers,MR.house,Chairmen

 

9 Own primm and help or destroy MINI factions such as mafia, police, drug addicts gamblers, residents, tourist ETC.

 

10 FINAL make primm a succesful town or kill residents and have it as a military base for whoever you made connections

with.

 

 

NOTE. when you make connections have 10 ppl from that faction appear at primm 1leader 9solider,resident

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uploaded some pictures on PRIMM'ed of what i'm working on in 3.0, you mite be interested in this area saw12

 

 

Cool expandining primm i like it (it looks like the arlington memorial in fallout 3) :thumbsup: your doin great im glad i found this mod and when are you uploading your next file?

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Looks good. Yeah levelling off an area to use for dev is major bonus. Is Brahmin Bess clipping through the navmesh, or is that an optical illusion? The pic I'm looking at is "3 part 5". Anyways, awesome.
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