N3cr0mancerJ1m Posted November 5, 2011 Share Posted November 5, 2011 I'm STILL having problems with putting my custom attack animations into the game so I'm going to keep posting the question until someone can help. The usually reliable Google search has failed me time and time again and so I am now scouring the forums looking for some sort of help, even if it's just a link to a tutorial that has escaped my notice. ANYONE who might be able to help, please, give a fellow modder a hand, this is doing my head in trying to make it work. Link to comment Share on other sites More sharing options...
etherealblade Posted November 7, 2011 Share Posted November 7, 2011 (edited) I feel you, sometimes it takes a while for people to respond. Exactly what type of custom animations are you trying to put in and could you elaborate what your trying to do? I should inform you I'm currently working on a Hokuto no Ken mod (Fist of the north star Mod) If your attacks happen to be melee or unarmed nature, they would be of great help. Also it's a bad idea to keep making a new post over and over. It's can be considered flooding. Just use this one and be patient. ;) Edited November 7, 2011 by etherealblade Link to comment Share on other sites More sharing options...
N3cr0mancerJ1m Posted November 7, 2011 Author Share Posted November 7, 2011 (edited) I've made a new pistol attack animation, moving the hands from where they are in the vanilla one because I thought it was a bit plain.- I exported it as a .kf from Blender with default settings for Fallout 3, although with 'Export Animation Only' checked of course- Put it in Meshes->Character->_Male as '1hpattackright' (the same name as the one I was trying to replace) which I thought would over-ride the vanilla animation and use my one instead. - I made sure that 'Attack Right' was selected in the 10mm Pistol properties in the GECK (because I had a 10mm Pistol in-game it was the easiest weapon to test it on)- Saved the plugin- Made sure it was activated in the launcher and started the game. Upon getting my 10mm Pistol out and clicking 'shoot'...nothing happened. Not a twitch from the character to indicate that the game had actually recognised the button press. My character just stood there in the idle that is used for when a pistol is drawn. All other animations worked, I could still move around, crouch, jump, aim and do everything that a normal character can do. Except shoot my gun.Is there something I have to do in Nifskope to 'realign' the gun with the animation or is something not doing what it should when exporting?I can't find any tutorials or threads on any forums to show me what I'm doing wrong so if you can help that would be fantastic Oh, thanks for warning me about flooding too, last thing I want is to be booted from the forum :S Edited November 7, 2011 by N3cr0mancerJ1m Link to comment Share on other sites More sharing options...
etherealblade Posted November 7, 2011 Share Posted November 7, 2011 ok, if it's simply to replace the animation, you don't need a plugin esp. Just deactivate the invalidator in FOMM and reactivate it so the game knows you are making changes. Double check to make sure the name for that type of animation is correct. I'm sure if there are further problems it probably has to do with some needed adjustments in nifscope. I haven't even gotten to the animation aspect of my mod yet. That will be a whole 'nother monster. Link to comment Share on other sites More sharing options...
N3cr0mancerJ1m Posted November 7, 2011 Author Share Posted November 7, 2011 Hmmm, still no dice. Bugger. You wouldn't happen to know what might have to be done in Nifskope would you? Link to comment Share on other sites More sharing options...
N3cr0mancerJ1m Posted November 10, 2011 Author Share Posted November 10, 2011 Right, so I got my character to actually shoot in 1st Person now so that's some progress. But I've run into ANOTHER snag. When I go to 3rd Person to see how it all turned out, when I shoot, the gun fires (using my animation) and then the character turns 90 degrees to the right and the game crashes. Every time without fail. ????? Quite odd really. All I did was rename the NiControllerSequence value in Nifskope to 'AttackRight' which seems to have done something useful at least but also has caused this problem. Or it's me that's caused the problem. Either way, somethings gone screwy. Something to note: in Nifskope when I open up the vanilla pistol attack animation, I click on 'NiControllerSequence'In the block details on the line underneath name, type and value there's 'Txt' next to the value (AttackRight [82])I click on that and it comes up with a neat, ordered list of all the 'strings' in that animation. Now, when I look at this list in my anim, it looks like someone has gone through and moved them all around so it's a mish-mash of bits. I'm guessing this is what's causing the problem but I wouldn't have the first clue on how to sort it out. Any ideas? Link to comment Share on other sites More sharing options...
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