Halendia Posted November 6, 2011 Share Posted November 6, 2011 Hello! I've been working all evening on making a custom robe for DA:O. The 3D model is the same as the Chantry robe, but I've recoloured it using DATool (http://social.bioware.com/project/41) and Photoshop CS4 (w. NVIDIA DDS-plugin). Now. I'm completely done colouring the robe, I've used the DATool to extract 4x *.DDS files, 1 *.MAO file, 1 *.MMH file, 1 *.MSH file and 1 *.PHY file, but I don't know how to use them in the Toolset, let alone make a playable armor mod. I'd be grateful if anyone could explain to me how I should proceed, or simply redirect me to a thread I might've missed (I've been looking, I promise :confused:). Also: I'm not interested in replacing default armour textures, I want to create NEW armour. And... the pedagogical level of the person/people writing the BioWare Wiki is very low, I've been through most of their guides but I just don't understand (mainly because they use examples other than robes/armour...), so I'd be grateful if whoever decides to help me don't redirect me there, unless it's complete dummy material.. Anyway, thanks for reading! Hale Link to comment Share on other sites More sharing options...
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