Halendia Posted November 6, 2011 Posted November 6, 2011 Hello! I've been working all evening on making a custom robe for DA:O. The 3D model is the same as the Chantry robe, but I've recoloured it using DATool (http://social.bioware.com/project/41) and Photoshop CS4 (w. NVIDIA DDS-plugin). Now. I'm completely done colouring the robe, I've used the DATool to extract 4x *.DDS files, 1 *.MAO file, 1 *.MMH file, 1 *.MSH file and 1 *.PHY file, but I don't know how to use them in the Toolset, let alone make a playable armor mod. I'd be grateful if anyone could explain to me how I should proceed, or simply redirect me to a thread I might've missed (I've been looking, I promise :confused:). Also: I'm not interested in replacing default armour textures, I want to create NEW armour. And... the pedagogical level of the person/people writing the BioWare Wiki is very low, I've been through most of their guides but I just don't understand (mainly because they use examples other than robes/armour...), so I'd be grateful if whoever decides to help me don't redirect me there, unless it's complete dummy material.. Anyway, thanks for reading! Hale
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