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The Hole: Now released.


lgpmichael

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THE HOLE

 

 

 

One day, walking quietly along a road in Cyrodiil, you feel the ground shake beneath your feet. You keep your balance but an imperial legionnaire up ahead of you falls from his horse to the road.

 

An earthquake. Unusual in this area of Tamriel. What can have caused it? Before long you feel another tremor, stronger than the first. You almost lose your balance this time, but across the region many others are not so lucky.

 

Before long, talking to people, you can get an idea as to where the focus of the quakes is. And as you travel to the area, you start to hear rumours of something strange going on.

 

The Hole is a quest mod for The Elder Scrolls 4: Oblivion. It stretches the capabilities of Oblivion's game engine in ways no other mod has, with new never before seen environments and a plot-line that takes you to other realms, other times, and other realities, with warped space-time causing untold harm to the world. Solve the mystery, and you have started the quest. Once you know what is going on, you must prepare the world for the biggest change it has ever faced. But before you can warn the world, you must discover for yourself what lies ahead.

 

The Hole has multiple branching quest lines, with your actions determining how the story unfolds. A number of side quests, red herrings, and major choices will mean that you can play the game again and have a completely different ending than before. Not just a few words different in an end sequence, but different dungeons, different quests, and a completely different ending. Make the wrong choice, and you could undo the work of Martin Septim, and lead yourself on the road to evil.

 

With 14 hours of game play in its main branch, and another 6 hours available if you play other branches, this is not a small mod.

15 major new dungeons

Several non-dungeon based quests

2 new worldspaces

30,000 lines of script code

3,000 lines of fully voice acted dialog

 

Each dungeon is designed to do something new, something never been seen before in Oblivion. The whole game is Lore friendly, in fact it is very deeply rooted in the Lore of the game.

 

 

This has taken me 9 months of my life to create, and I was hoping to have it ready well in advance of Skyrim, but now, well, OK you have four days left to play it {:-) I really really do suggest people play it before playing Skyrim.

 

 

Please do leave comments here. I'd like to see if people like it or not. I'll add it onto TES Nexus tomorrow, till then, you'll have to download it from its current location.

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Okay, we have a potential issue. Near the area where

Greyrock is

, I get this:

 

http://nellspeed.finalgirl.us/th00.jpg

The camp area is circled in red.

 

http://nellspeed.finalgirl.us/th01.jpg

There didn't seem to be a rider anywhere near the horse, nor did I find any other NPCs (the guy in the picture is a companion).

 

I use Unique Landscapes, however, which very well may cause the problem.

 

Stepping off the edge here, for the record, is an insta-death.

 

(Of course I tried it! If I don't die at least once or twice in a session, I figure I'm not playing enough.)

 

The earthquake effects are nicely done, and very disorienting. Given theOklahoma situation, it's actually a bit unnerving.

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Okay, we have a potential issue. Near the area where

Greyrock is

, I get this:

 

[The camp area is circled in red.

 

[There didn't seem to be a rider anywhere near the horse, nor did I find any other NPCs (the guy in the picture is a companion).

 

I use Unique Landscapes, however, which very well may cause the problem.

 

Stepping off the edge here, for the record, is an insta-death.

 

(Of course I tried it! If I don't die at least once or twice in a session, I figure I'm not playing enough.)

 

The earthquake effects are nicely done, and very disorienting. Given theOklahoma situation, it's actually a bit unnerving.

 

This is actually an issue with the oblivion engine and nothing to do with the mod (*phew*), you can save and reload and it will likely be gone. It is apparently caused by a carryable object being *right* on the edge of a cell when it loads, and there being some kind of collision between the object and the landscape when it tries to load the landscape.

 

It can happen pretty much anywhere.

 

Hooray, hooray for bugs that arent mine! {;-)))

 

Thanks for the report though!

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My guess is it is probably related to the riderless horse, I expect the rider died right on the edge of the cell, and maybe his weapon was on the edge and caused a cell load issue... At a complete guess.

 

Of course, saying this, now Im paranoid is *is* my bug {:-) Does it go away if you disable my mod? and come back when you re-enable it?

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Will continue to play as I have time- really looking forward to seeing your work!

 

Also, after

talking to the soldier at the camp

, I jumped down the hole, just to see what might happen. I died.

 

So! Death count == 2; fun level == high!

 

Hehe yeah, thats a good point, it DOES kill a low level character, Id forgotten that! {;-) If you're quick, you can grab hold of the sides of the hole on the way down and break your fall {:-)

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