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Skill Based Bonus Perks


xesyto

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Perks, I love perks. In fact, I want more of them MORE I say.

 

However there is a fine line between wanting a few more and just ignoring any character advancement system, at which point you may as well add 200 extra through the console.

 

So I had the following idea. Bonus perks, bound to a skill. That is, you can only spend them on that particular skill. Awarded at 25,50,75 and 100.

 

This affords you 2 or 3 bonus points in skills you use regularly but not as part of what you are really focussing on and 4 for those you do focus on. Should you max out a character( 100 in every skill ) this awards you with 3 * 6 * 4 = 72 perks. About double what you could normally get but in a normal play scenario where you don't go for everything at once it should provide less then half of that.

 

I have no idea how to go about implementing that ofcourse, or if the menu / skill perk system is even flexible enough to accomplish with without extensive script extensions but lets say its achievable for now.

 

Ideas ? Suggestions ? Too much, not enough ?

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I want them all so not enough...then again I enjoy being a god in my games, I'd still make it balanced enough so that even with all the perks I can still be killed. The way to go about this it to ramp up the difficulty, by making each to tier enemy my level + 15.
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