xesyto Posted November 7, 2011 Share Posted November 7, 2011 Perks, I love perks. In fact, I want more of them MORE I say. However there is a fine line between wanting a few more and just ignoring any character advancement system, at which point you may as well add 200 extra through the console. So I had the following idea. Bonus perks, bound to a skill. That is, you can only spend them on that particular skill. Awarded at 25,50,75 and 100. This affords you 2 or 3 bonus points in skills you use regularly but not as part of what you are really focussing on and 4 for those you do focus on. Should you max out a character( 100 in every skill ) this awards you with 3 * 6 * 4 = 72 perks. About double what you could normally get but in a normal play scenario where you don't go for everything at once it should provide less then half of that. I have no idea how to go about implementing that ofcourse, or if the menu / skill perk system is even flexible enough to accomplish with without extensive script extensions but lets say its achievable for now. Ideas ? Suggestions ? Too much, not enough ? Link to comment Share on other sites More sharing options...
Draco856 Posted November 8, 2011 Share Posted November 8, 2011 I want them all so not enough...then again I enjoy being a god in my games, I'd still make it balanced enough so that even with all the perks I can still be killed. The way to go about this it to ramp up the difficulty, by making each to tier enemy my level + 15. Link to comment Share on other sites More sharing options...
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