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Gameplay (AI) fixes


Rydan

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Since everyone is throwing out requests/suggestions I might as well throw out mine... I'd like to see AI fixes for a couple of things that were reported by Atomic magazine.

 

Quote:

 

"Having a guy we've just beat to a pulp with your fists beg you for mercy and then stand up and bizarrely say "Good to see you!" in a cheery tone was a little mood breaking. We also mildly miffed at being arrested for accidentally catching a townsman with one of our spells... in the middle of a fight with a bloody enormous dragon. Having guards race over to fine us rather than stopping and staring at the dragon corpse blocking the entrance to town made us wonder if it was time for them to check their priorities."

 

Perhaps the first one could be fixed easily by changing the disposition value of NPCs or by adding some kind of "liked" variable to them.

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