andrewG Posted November 8, 2011 Share Posted November 8, 2011 Hey everyone! The mod tutorials in FAQ's etc have 404'd so I'm going to ask here. I've got fallout 3 with all the expansions (broken steel/anchorage/mothership zeta/the pitt/point lookout) and I also have these mods: - Fellout (inc greener grass)- fallout street lights- marts mutant mod- nmc texture pack (performance)- fallout 3 re animated- fallout script extender- DK bullettime- wanderers edition (FWE)- CRAFT- CALIBR- level cap increaser skill workaround- level 100 cap- better clutter- FOOK 2- i also have the FOIP patches - MMM and fook 2 / MMM and FWE The last game I modded was oblivion, and fallout 3 before that (a long time ago) and i forget how to do it properly. Could someone please give some advice on how i would go about effectively installing all of these mods (and anymore mods that you may reccomend) so that they all worked with each other. It'd be great if someone could help me this so that it'd be hassle free! Thanks a bunch! Andy Link to comment Share on other sites More sharing options...
Jeoshua Posted November 9, 2011 Share Posted November 9, 2011 FWE makes CRAFT and CALIBR redundant, and so does FOOK2. DK Bullettime is wrapped into FWE already as well. You might have some issues with FOOK2 + FWE + MMM all running together, and unless you have a merged patch for all three of them at the same time you might have some issues. Fear not on this front, I'm actually working on something for that right now. If you experience NPCs missing clothes entirely, you've found the issue I was talking about ;) Everything else seems pretty standard. Just unpack the mods into your Fallout 3\Data folder. Get FOMM to turn the mods on, and make sure to use BOSS to sort your load order correctly. In the future, you might think of getting Fallout Remastered as well. Not trying to pimp my own mod, but it works extremely well if you read the README ;) I don't have the FOOK2 patch up quite yet however, but once I do it'll be pretty well necessary to run the mods you want to run together. If you have to take out one of the mods due to compatibility issues in the meantime, FOOK2. It will cause lots of compatibility issues. Basically it's best used on it's own because it changes so very much. The FWE compat patch is very very out of date, so for the time being DO NOT USE THEM TOGETHER. So use either:FOOK2 without FWEorFWE without FOOK2 or DK_Bullettime. And watch this space, all of those issues will soon disappear||v Link to comment Share on other sites More sharing options...
andrewG Posted November 10, 2011 Author Share Posted November 10, 2011 thanks for the reply.I tried everything but i can't even launch fallout 3 (even vanilla!) i don't know why but it doesn't seem to like my computer.. so for now i'm playing fallout new vegas with a bunch of mods, and i guess i'll switch to fallout remastered once you've added fook 2! Link to comment Share on other sites More sharing options...
Jeoshua Posted November 12, 2011 Share Posted November 12, 2011 There is a patch for FOOK2 + Remastered up right now in the 0.81 hotfix. FWE+FOOK2 is still being worked on. Link to comment Share on other sites More sharing options...
GammaMudo Posted December 4, 2011 Share Posted December 4, 2011 is some one there? i have a problem whit the Ave mod and whit the shojo mod. in ave i cant see some timen color it show allways the color from the graund. and in shojo mod i can´t see some hair color and in the shojo chompani place is there some npc whit that problem. cann some one help me whit that? Link to comment Share on other sites More sharing options...
Jeoshua Posted December 5, 2011 Share Posted December 5, 2011 Try making your own topic for this and someone might come along to help you, rather than threadjacking a completely unrelated thread. I'd post something more helpful, but I've never cared for Shojo so I know nothing helpful. Link to comment Share on other sites More sharing options...
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