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Sticking effects


zeromus88

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I was wondering if there was a way to have an object effect that caused a delayed explosion on a target.

 

Example, you shoot an enemy and a few seconds later they explode.

 

I'd imagine it'd be an object or base effect but I can't see to get it working with something like a throwing knife. Any help would be appreciated.

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Hmm, I'm fairly new to all this but would it be possible to add a script onto a weapon and then do a "onhit" check, wait and then explode? There's a script on WeapNVZapGlove that has an "onhit" section but all it looks like it does is play a sound effect, but I'm sure you could make it do some more. Edited by Crimsonfoxy
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That might work. I didn't think there was anything that had that type of effect that I could study the script or whatever effect used. I got it to work in terms of just throwing something at the ground then 3 seconds later it explodes, but can't get it to stick to any actor in the game. It starts a countdown but as soon as it hits someone it disappears. So I'll look at the zap glove and see how that looks and test that out. Anybody else have any possible ideas?

 

All onhit does is makes it do a check for hitting so that MIGHT be what I'm looking for.

Edited by zeromus88
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