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"Oblivion" XP for Skyrim


SATMA

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If you're like me and the approximately 60,000 other people who have tried Oblivion XP, you know that while you appreciate the uniqueness of Bethesda's system you're ultimately more at home and comfortable with the structure of traditional XP-based RPG systems.

 

What I'm curious about is is there are modders preparing to make a similar mod for Skyrim? We already know that the developers have gone even further to remove the traditional systems from the game by not putting in class selection at character generation, so I think it's crucial for the community to get something like this together as soon as possible.

 

You can put me down as interested in being on this team - I'm a bit rusty at Bethesda game modding, but I've been doing a lot of graphics work lately, which could come in handy, and I have modded before, my best work being the Wasteland Melee Mod Pack compilation for Fallout 3.

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And it's even written (read it somewhere on reviews or previews pages) that you should level even faster then Oblivion!!! Actually, the second reason I used Oblivion XP was because I really taught it was too fast in Oblivion! Image now in Skyrim?

 

Gotta wait to test!

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There's no longer the requirement of sleeping to actually advance in level, which could actually alter the way this mod or any similar mods might work.

 

I.E. A cool effect that can be seen in third-person with a sound association when you level up (as it will be automatic now, or in this mods case as the XP requirement is filled for that level) which provide some satisfaction for the player. Maybe a splash screen as well displaying the level? World of Warcraft influenced, of course.

 

I can't comment much on the current system or how quick it is or is supposed to be compared to Oblivion as I've not got a chance to play the game.

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Here is my little progress report on leveling in Skyrim.

 

I do admit it is definitely doing some things right that vanilla Oblivion did not. One of the biggest reasons for Oblivion XP in Oblivion was the problem of "oozing;" your character could very easily quickly become a jack of all trades and master of all, an invincible inferno of magic, blades and armor that could sneak past any guard and pick any lock. While it sounds nice, it was terribly boring. Oblivion XP helped put the kibosh on that by making your class by switching skill distribution to level up and level up only, and then making skills outside your class specialty harder to increase.

 

Skyrim is doing much better at encouraging you to pick a path through perks; while you can still "ooze" raw skill points into unrelated skills, the skills where you concentrate your perks are inevitably going to be the most powerful and most useful. While it remains to be seen just how many perks you can divvy up, I think it's safe to assume it will be enough to only fill up a couple trees, or at least no more trees than your path has at one time.

 

That said, stripping the statistics down to mana, health and stamina is very, very bothersome to me. I much preferred the stat system of Oblivion to this, because it was there that one was able to truly customize their character's build. It was possible to split up what you gained per level. For example, my custom class of "Warlock" from Oblivion focused on stamina, willpower, and intelligence. As a "mage" in Skyrim, one can't help but feel choosing health at level up is throwing points away; too much unrelated minutia is tied into that statistic and then obscured.

 

As well, I'm annoyed by the statistics in a very general way. Whatever stats or numbers you pick don't really feel like they matter anyway. As long as you use a weapon as a fighter-build, and bulk up on destro-restro as a mage, you become an unstoppable death machine before you hit level 5 as long as you pay heed to the hit point counter and/or have a companion.

 

We definitely need Skyrim XP. I hope there are others that would be willing to work on such a project, for I would be glad to help.

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