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DirectX 10?


Sanbru

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It won't use DX10 or DX11 features, which is quite sad.

 

But since that functionality is there, I'd say probably 1-3 months before there's a huge graphical overhaul that adds tessellation and many other graphic wonders.

 

 

True, but not sure what the folder is all about then.

 

http://s7.postimage.org/dhu19vy8p/Capture.jpg

Offtopic:

Could you make a screenshot of the data-folder? :)

 

 

You know you can preload it yourself, if you have it on Steam. Not sure if you do.

 

http://s9.postimage.org/nt7wn93od/Capture2.jpg

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Look at this article it confirms it, it does support dx11 limited though. Witch means its not a direct port :biggrin: :biggrin: :biggrin: :biggrin: :biggrin: :biggrin: :biggrin: :biggrin: :biggrin:

 

 

http://www.tomshardware.com/news/The-Elder-Scrolls-Skyrim-Todd-Howard-RPG-DirectX-11,12495.html

Edited by Thor.
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Off topic: Sanbru, thanks for the screenshot of the Data folder. Now, seeing that it looks almost identical to Oblivion and Fallout 3/New Vegas, that means it will probably have the same mod functionality! :D

 

Back on topic: If modders do for Skyrim what they did for Crysis 2, the first man to do this gets his bar tabs paid in full for the rest of his life.

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It won't use DX10 or DX11 features, which is quite sad.

 

But since that functionality is there, I'd say probably 1-3 months before there's a huge graphical overhaul that adds tessellation and many other graphic wonders.

 

 

True, but not sure what the folder is all about then.

 

http://s7.postimage.org/dhu19vy8p/Capture.jpg

Offtopic:

Could you make a screenshot of the data-folder? :)

 

 

You know you can preload it yourself, if you have it on Steam. Not sure if you do.

 

http://s9.postimage.org/nt7wn93od/Capture2.jpg

Just wondering, can I pre-load on Steam if I am buying a physical copy? Or is it just for people that pre-order on Steam?

Edited by davofwater
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Just wondering, can I pre-load on Steam if I am buying a physical copy? Or is it just for people that pre-order on Steam?

 

Skyrim uses Steamworks, so you'll need to register the physical copy on Steam. So yes, you can preload it with a physical copy. But since you have the physical version, you should probably install it rather than preload it.

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Off topic: Sanbru, thanks for the screenshot of the Data folder. Now, seeing that it looks almost identical to Oblivion and Fallout 3/New Vegas, that means it will probably have the same mod functionality! :D

 

Back on topic: If modders do for Skyrim what they did for Crysis 2, the first man to do this gets his bar tabs paid in full for the rest of his life.

 

 

I'm with you on that one :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :biggrin: :biggrin: :biggrin:

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DirectX 11 is a closed API, so I doubt people will be able to just add in tessellation - I think it has to be hard-coded into the engine. POM was done in the OBGE because it was calculated at shader level (which is why it affects performance so badly), but it doesn't modify the geometry at run-time like tessellation.
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