Xarnac Posted November 9, 2011 Share Posted November 9, 2011 Title is self explanatory. Any mod gurus know how hard, or easy this will be with Skyrim? Link to comment Share on other sites More sharing options...
Draco856 Posted November 9, 2011 Share Posted November 9, 2011 I think it would be simple, it's just adding a mechanic into the game. Kinda like what "Deadly Reflex" did in Oblivion, I think at least. Link to comment Share on other sites More sharing options...
Delikatessen Posted November 9, 2011 Share Posted November 9, 2011 It's not hard to do in the current CS, but if you're talking about in-game, that would most likely require a script extender. I know, you can craft potions using alchemy, but that function was programmed into the game with it in mind as a feature. I'm sure that spell creation wasn't. If you're talking about dynamic spell creation, like alchemy, yeah. That'll take a while. But if you're talking about throwing a few things onto an activator (a switch, a knob, a lever, anything), than that won't be very hard to do at all. Link to comment Share on other sites More sharing options...
serracruz Posted November 10, 2011 Share Posted November 10, 2011 I would shy away from the spreadsheet type spell creation of the previous games and perhaps try something more like the combining done in Magicka? https://en.wikipedia.org/wiki/Magicka Link to comment Share on other sites More sharing options...
Draco856 Posted November 10, 2011 Share Posted November 10, 2011 I would think of combining Morrowind-Style Spell making, with Oblivion-style and maybe that Magicka style. I think it would be a good robust system. Spellmaking altars, spellmaking NPCs, and special areas where if you pour in enough magicka you can then cast a group of spells to make one more powerful spell. Link to comment Share on other sites More sharing options...
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