Ashven Posted November 9, 2011 Share Posted November 9, 2011 I really liked the Lonesome Road mod, but for some reason I never could get around the lack of...road. Just wanted some long stretches of highway I could take the motorcycle mod to, something that you can't tackle with fast travel. Well, short of making a 100 mile strip of road (nevermind where it ends) I was trying to come up with novel way to artificially prolong the highway, and I think I have a solution that might just be interesting. First off, fast travel has to be disabled for this particular idea to work - and you need a worldspace cell with about a mile or three's worth of length. Then you'd need to set up a tracking variable called "HHmiletracker" or something. The trick is, there are giant collision boxes at either end of the cell's highway. When you head away from the starting point and hit the collision box on the other side, the variable goes up by one (so now you're on mile one) and when you go backwards and hit that collision box the variable goes down by one. Every time the variable goes up by one, you're warped back to the starting point, and you have to either turn back or proceed forwards. |-X----------------------------------------------------------------O-|When you hit X, you warp back to O and the counter goes up one, moving away from the Mohave. When you hit O, you warp to X and the counter goes down one and back towards the Mohave.. The idea that is if the variable is zero when you hit the backwards box, you'll pop out somewhere back in the Mohave. And when the variable is at whatever mileage you wanted when you hit the forwards box, you'll pop out at the other end. Used in conjuction with a portable bedroll and campfire mod, it could prove to be a very difficult trip for unprepared adventurers. Throw in some interesting scripting (for example, enabling or disabling buildings or features based upon what mileage you're on) and scripted spawns so hard-up players have a chance to eat, and I think it'd be a mod worth playing. Maybe add some kind of ruined town with some ghoul spawns, ripe for scavenging and you've got a mod that'll probably get used a bit. In an ideal (but unlikely) circumstance, it'd be amazing if you could ride the highway with the Jexified motorcycle mod and not have any real issue with the warping back and forth. I think what could set it apart is the milage-based enabling thing - you could just make SCOL models, enable them, and boom - same cell but different scenery depending on mileage. Anyone got any take on this idea? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 9, 2011 Share Posted November 9, 2011 That would work but instead of enabling/disabling things it would be a lot easier to just build a really long highway, with the stuff you want already there. Link to comment Share on other sites More sharing options...
Ashven Posted November 10, 2011 Author Share Posted November 10, 2011 I wanted the highway to have vast empty lengths, but you're probably right. Still a cool idea though. Link to comment Share on other sites More sharing options...
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