IslandGirl Posted June 14, 2016 Share Posted June 14, 2016 The F4SE crew are aware of the game update, so I'm sure they'll update the file soon. It's hard being patient since most of my game time is spent building settlements. I'm messing around with another game for now until I see the updated file on the F4SE page. Hang in there, Casey! :) Link to comment Share on other sites More sharing options...
Rhyssia Posted June 14, 2016 Share Posted June 14, 2016 (edited) @Islandgirl We are using a rollback version of .205, F4SE v0.1.14 is working as intended.@Caseypacific I have rolledback and installed latest version of the mod now. Unfortunately I have started a new game and cannot reach settlement yet. (But otherwise mod appears to be 100% working) I think the problem might be place.ini might have it's extension set as " .example " instead of " .ini " Please check \Documents\my games\Fallout4\F4SE\place_plugin.log does it say...?Config path: [your path]\Fallout 4\Data\F4SE\Plugins\place.iniCould not read/parse config file [your path]\Fallout 4\Data\F4SE\Plugins\place.ini Edited June 14, 2016 by Rhyssia Link to comment Share on other sites More sharing options...
caseypacific Posted June 14, 2016 Author Share Posted June 14, 2016 Here's my F4SE.log. It says the mod is loaded correctly, but it still will not work. I tried hitting F8 twice as you suggested, but nothing happened. F4SE runtime: initialize (version = 0.1.14 01050CD0 01D1C614B78B3868, os = 6.1 (7601))imagebase = 000000013F610000reloc mgr imagebase = 000000013F610000plugin directory = L:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\checking plugin L:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\\place.dllplugin L:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\\place.dll (00000001 PlaceEverywhere plugin 0000000F) loaded correctlyconfig path = L:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\f4se.iniinit completeRegisterPapyrusFunctions_Hook Link to comment Share on other sites More sharing options...
caseypacific Posted June 14, 2016 Author Share Posted June 14, 2016 (edited) @Islandgirl We are using a rollback version of .205, F4SE v0.1.14 is working as intended. @Caseypacific I have rolledback and installed latest version of the mod now. Unfortunately I have started a new game and cannot reach settlement yet. (But otherwise mod appears to be 100% working) I think the problem might be place.ini might have it's extension set as " .example " instead of " .ini " Please check \Documents\my games\Fallout4\F4SE\place_plugin.log does it say...? Config path: [your path]\Fallout 4\Data\F4SE\Plugins\place.iniCould not read/parse config file [your path]\Fallout 4\Data\F4SE\Plugins\place.ini I'll check on that. It did initially have it as place.ini.example, but I changed it to place.ini Here's my SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins folder http://tinypic.com/r/2whqclj/9 Edited June 14, 2016 by caseypacific Link to comment Share on other sites More sharing options...
Rhyssia Posted June 14, 2016 Share Posted June 14, 2016 (edited) Ok so we know the following:F4SE is loadingPlace.DLL (and mod) is loading. Have you tried placing an object in the allowed zone, then pick it up and move it outside of build zone?From my understanding. without changing .ini it should default to "always on, cannot be turned off" -edit-Can you use any of the other keys? like F1/F2/F3 ? They should produce a message on your screen. Edited June 14, 2016 by Rhyssia Link to comment Share on other sites More sharing options...
caseypacific Posted June 14, 2016 Author Share Posted June 14, 2016 I think I found the issue!!! Here's my place_plugin.log. It says there's an issue: place_everywhere_pluginCompiled for f4se 000100E0Config path: L:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\place.iniCould not read/parse config file L:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\place.iniSetting place enable hook, memory remain 2048Buffer allocated at 000000013F5F0000Setting keyboard input hook, memory remain 2036Buffer allocated at 000000013F5F000CSetting mouse input hook, memory remain 1993Buffer allocated at 000000013F5F0037Setting scale hook, memory remain 1950Buffer allocated at 000000013F5F0062Setting outline hook, memory remain 1914Buffer allocated at 000000013F5F0086Hooks set up, memory remain 1885 Link to comment Share on other sites More sharing options...
caseypacific Posted June 14, 2016 Author Share Posted June 14, 2016 Ok so we know the following:F4SE is loadingPlace.DLL (and mod) is loading. Have you tried placing an object in the allowed zone, then pick it up and move it outside of build zone?From my understanding. without changing .ini it should default to "always on, cannot be turned off" -edit-Can you use any of the other keys? like F1/F2/F3 ? They should produce a message on your screen.Indeed I have. I tried placing objects on the ground, and also on concrete foundations. Neither made a difference. I have hit every F-key other than F9 (It's my quickload button) and no notification has popped up thus far. Link to comment Share on other sites More sharing options...
caseypacific Posted June 14, 2016 Author Share Posted June 14, 2016 If indeed that log did find the issue, and it can't read the .ini file, what can I do to make it work? Link to comment Share on other sites More sharing options...
Rhyssia Posted June 14, 2016 Share Posted June 14, 2016 (edited) OK! I just loaded some one else's save.1) Restart Fo42) Go to your settlement3) Enter build mode4) Place a bed inside of the normal building area5) Pick up the bed and move it outside of the building area6) press enter/placeIf it does not allow placement press F1 and wait while still in build mode. Let me know if it produces text near the top left of the screen This method worked for me. -edit- Otherwise there is only one other option I can think of, which isn't the "best" option Edited June 14, 2016 by Rhyssia Link to comment Share on other sites More sharing options...
zanity Posted June 14, 2016 Share Posted June 14, 2016 Why not email Beth, explain how IMPORTANT the use of F4SE is to so many of their customers, and request they stop forcing updates via steam that BREAK the game wthout warning. Valve, Like Google and Microsoft, wants updates to be UNSTOPPABLE COMPULSORY changes to a user's system. But users have a RIGHT to NOT have their previously GOOD software installation BROKEN by an update, even if that user was using third-party tools to 'enhance' the application. Customers of Beth have a right to be sickened by the damage to any of their installations caused by forced updates, and demand an appropriate response. In the meantime WISE EXPERIENCED PC users ALWAYS turn off forced updates, and take responsibility for applying updates after inquiry and thoughtful consideration. Don't be a Beth sheep. Link to comment Share on other sites More sharing options...
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