343gamers Posted June 14, 2016 Share Posted June 14, 2016 I'm currently developing a quest mod and I've ran into a roadblock: I have absolutely no clue how to set stage using the Event OnHolotapePlay. Anyone know how? Link to comment Share on other sites More sharing options...
DarkWolfModding Posted August 16, 2016 Share Posted August 16, 2016 (edited) Should be something like this. all you gotta do is define the properties in the creation kit itself Scriptname QSTStageOnHolotapePlay Extends ObjectReferenceimport Gameimport Utilityimport debug Quest Property yourQST AutoInt Property StageToSet Auto Event OnHolotapePlay(ObjectReference akTerminalRef) yourQST.SetStage(StageToSet)EndEvent ------EDIT-------If you wanna know about more of the API for papyrus just look here: http://www.creationkit.com/fallout4/index.php?title=Category:PapyrusIt is a great resource and even shows examples of how the syntax is used Edited August 16, 2016 by DarkWolfModding Link to comment Share on other sites More sharing options...
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