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Testers,Feedback,Ideas needed for "Perks for Bullet time - Slow Time"


moutona2pis

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I made a mod changing the perks to complement Bullet time - Slow Time here it is :

http://www.nexusmods.com/fallout4/mods/15132/

 

The description says it all.

 

It's my first time doing a mod and constructive critisism wil be greatly appreciated.

 

For now I'd like to focus on what's there (for improvement tweaks and balance).

Later, here and in the posts section of the mod I'll post what I intend to do with the other S.P.E.C.I.A.L.

 

Edited 15/06/2016 :

 

I won't be working on the mod for a couple of days. Well only on conception/ideas anyway.
The next thing I'll do is make an NMM and Fomod install.
I was thinking of perks to change the dillatation factor of the bullet time on conditions (for now it is configurable via the in game menu) but since I have no news from registrator2000 yet I won't post anything that touch his mod further. At worse I'll implement my own Bullet time, but more stuff to do then :/
Here is my ideas for the perception tree so far ([TODO] are what I'll try to implement) :
PERCEPTION :
Awarness : To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
[TODO]Do it in Bullet time. I don't know how to do stuff on the UI so may take some time, any other idea will be appreciated.
Demolition expert : rank 4 Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too.
[TODO]Do it in Bullet Time. Pretty straight forward.
Sniper : Rank 3 Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S.
[TODO]In Bullet time you gain more crit chance on head shots with scoped rifles? More chance to criple maybe ? More range ? Less recoil ?
Penetrator : rank 1 There's no place to hide! In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
rank 2 In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy. [TODO] The ideal would be to be able to shoot through cover in Bullet Time with a penalty to damage/crit chance but I have no idea if it is possible to shoot through things outside of V.A.T.S.
Concentrated Fire :
rank 1 Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy.
rank 2 In V.A.T.S every attack on the same body part gains +15% accuracy.
rank 3 In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage.
[TODO]In Bullet Time Increase damage on consecutive hit on same body parts (don't know if it is possible), or simpler : In Bullet Time increase limb damage overall. Or maybe reduce spread of equiped weapon (to mimic the gain in accuracy) for the 1st 2 ranks and dmg for the 3rd.
Edited by moutona2pis
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I've actually been working on a mod for this exact purpose.

 

I built my own version of bullet time, and I've been working on Perks lately.

 

In this case my inspiration are the perks themselves. I've been trying to keep them as close to vanilla as possible.

For example, I keep the VATS critical system for bullet time. None of this random nonsense. So things like Four Leaf Clover, Grim Reapers Sprint, and Critical Banker all fall into line. I've been working on Blitz and Concentrated Fire, but I also need to do Penetrator as well.

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Well first off, to compete at all with the initial usefulness of VATS, I feel that the low levels of Bullet Time need to be buffed a bit. 75% is hardly even noticeable in a firefight, and I found myself suffering greatly.

 

Wait, nevermind I am thinking of a different mod!

Edited by Jeoshua
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Well first off, to compete at all with the initial usefulness of VATS, I feel that the low levels of Bullet Time need to be buffed a bit. 75% is hardly even noticeable in a firefight, and I found myself suffering greatly.

 

Wait, nevermind I am thinking of a different mod!

Yeah, with Bullet Time - Slow Time the default is 70% reduction (meaning the time pass at 30% it's normal value).

It is configurable though.

I intend to add automatic changes on Bullet time with the perks though (dillatation factor and/or AP cost), if I can.

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