Szayn Posted December 7, 2007 Share Posted December 7, 2007 At the end of this post, a bunch of mods will be listed. If anybody has links to any of them or can help me find any if they exist, please do so. It is quite hard to use the search function on this site to find what I am looking for. Just scroll down and look for the bolded section for the mods requested. One thing that needs to be fixed in Oblivion is the way things can easily take damage by falls. It doesn't matter if I have 5 Acrobatics or 100 Acrobatics when I walk of a rock or building, I still take damage. If I can jump up onto it, then I should be able to fall off of it without taking any damage. I recently tested out the omp mod from www.yarsoft.com/omp/index.html and realized that both mounts can kill themselves from their own jumps from. That is quite sad really. Here is what happened. I tapped W and E, the default keys for forward movement and jumping, and realized that the Dog/Wolf mount mysteriously died for no reason at all. This was because I wasn't paying attention... I wanted to show my friend how lame the jump animation for it was and it just up and died upon hitting the ground... So I got to thinking and came to the conclusion that there was a significant problem in Oblivion regarding this, so I tested it with the Cat mount. Same thing ended up happening. The description from yarsoft is that they only create mounts for other modders to use in their work, nothing else. This means that they did not edit how high the mounts could jump and such. The heights achieved by each mount was the normal achievable jump height that each creature had to begin with. If you could jump 100 feet into the air, then I am pretty sure you would be able to take a 100 foot fall with the exact same penalties. If you took no damage for making the 100 foot jump, then you should take no damage from falling 100 feet. Also note that if you run across the land, you sometimes take damage at random intervals when you think you shouldn't be. These "Small" falls are quite annoying. They kill your mount pretty easily. Someone needs to make a mod to make a more realistic way of ground collision damage. Also, I have noticed that everywhere I look, people ask for horse combat, but what about a special type of horse combat where the mount you are on attacks instead of you? You control the attacks it does and how it moves in the fight. Does anybody know where I can get a mod that modifies how mounts can jump? In real life, horses can jump hurdles if trained well enough. What breed of horse it is can also affect how fast and how high they can jump. On average, the highest jumping horse can jump higher than the highest jumping human. If I put that into consideration, 50 would be a good average for acrobatics for humans. Mod Requests: 1) Falling/"Gravity" mod to fix the damage from falling. 2)Mounts that fight while you are on their back. 3)Mounts flee while you are on their back if they become damaged enough... Yes, they flee with you on their back. 4)Ability to Jump off your horse at high speeds and take damage based off of your acrobatics skill and your speed stat depending on how fast the horse is going. 5)Horse returns to you after combat ends after you jump off of it. (Not sure if one exists for this exact purpose... Every mod I have seen, the horse just keeps running once it takes a certain amount of damage) 6)Ability to tell the mount to Follow, Stay Behind A Bit, Assist In Battle, or Stay Put without using spells. 7)Ability to get your mounts to become more proficient in attacking and having more health. Basically, a mod that levels mounts up progressively so that they eventually don't die in one hit from enemies especially on the hardest setting. 8)Mod that gives some, not all, Imperial Legion Riders Armored Horses. 9)Mod that adds more Imperial Legion Soldiers to the Roads, Imperial City, and more City Guards in each town. 10)Mod that adds Soldiers of Each city to sometimes have a horse. If that cannot be done, then maybe a mod that makes it so that the named Guard Captains, etc, have their own horse that follows them around town. If possible, make it so the guards randomly get off their horse and search around for problems rather than just walking around aimlessly. I would like for all of these to be compatible with one another. If Faster Mounts, Faster Mount Turning, Extra Armor For Mounts, Wild Horses, Imperial Legion Armored Horses, and Saddlebags do not work with these mods, then I would love it if someone could make them compatible with the others. I know some of the listed ones exist, but not the way I would like them. I am testing out all the mods I can and listing off the ones that show too much, as in too bulky and I cannot remove certain files due to being inept at scripting. Some mods have something good in them, but the bad parts about them make it not worth keeping. Q: Will you be available to test the mods people from the community would be willing to make?A: Yes. In fact, I will be available pretty much every day of the week. Q: Why such a long list of mods?A: Most mods are overly flashy. They either add in too much or too little which offsets the balance of game play. I decided to compose a list of mods that have a little, or a lot, of meaning towards mounts. Q: Do you have a problem with mounts?A: Yes I do. Standard installation of Oblivion pretty much makes mounts useless to even have. Q: Do you think you are asking too much?A: Actually, yes I do. I have been thinking that the whole time while I was typing this out. Nothing I can really do about it though. Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 7, 2007 Share Posted December 7, 2007 If you could jump 100 feet into the air, then I am pretty sure you would be able to take a 100 foot fall with the exact same penalties. If you took no damage for making the 100 foot jump, then you should take no damage from falling 100 feet.I'm afraid that isn't how the world works. When you're jumping, your legs are only working against the weight of your body, anything in access is used to determine your velocity up. When you land, your legs are not only taking the force of your weight, but all the downward velocity that goes with it. You don't realize it when you're jumping 2-3 feet in the air because your velocity down isn't very high. There is a point where no matter how strong and agile your legs are, when you fall you will break them due to the buildup of forces. As for your mods, most are either already done, or cannot be done. While it is possible to lessen the effects of gravity, it works uniformly on everything, even clutter. The speed which you have to be moving to take damage is hard coded into the engine, the only thing which can be adjusted is the rate that you aquire that speed. Link to comment Share on other sites More sharing options...
Jumonji Posted December 7, 2007 Share Posted December 7, 2007 If you could jump 100 feet into the air, then I am pretty sure you would be able to take a 100 foot fall with the exact same penalties. If you took no damage for making the 100 foot jump, then you should take no damage from falling 100 feet.I'm afraid that isn't how the world works. When you're jumping, your legs are only working against the weight of your body, anything in access is used to determine your velocity up. When you land, your legs are not only taking the force of your weight, but all the downward velocity that goes with it. You don't realize it when you're jumping 2-3 feet in the air because your velocity down isn't very high. There is a point where no matter how strong and agile your legs are, when you fall you will break them due to the buildup of forces. As for your mods, most are either already done, or cannot be done. While it is possible to lessen the effects of gravity, it works uniformly on everything, even clutter. The speed which you have to be moving to take damage is hard coded into the engine, the only thing which can be adjusted is the rate that you aquire that speed. Actually, that is the way the world works. If you jump up 100 feet, then your vertical velocity is zero at 100 feet and you accelerate back down until you land. If you can do this with no damage, then you can also jump off of a 100 foot cliff, starting at that same zero vertical velocity, and land exactly the same as before. If oblivion treats these differently, then it's not just a bug, it's bad physics. -Jumonji Link to comment Share on other sites More sharing options...
Szayn Posted December 8, 2007 Author Share Posted December 8, 2007 Actually, that is the way the world works. If you jump up 100 feet, then your vertical velocity is zero at 100 feet and you accelerate back down until you land. If you can do this with no damage, then you can also jump off of a 100 foot cliff, starting at that same zero vertical velocity, and land exactly the same as before. If oblivion treats these differently, then it's not just a bug, it's bad physics. -JumonjiThat's not the condition stated. He says that if you can jump 100 feet, you should be able to land from 100 feet without taking damage. As I said, the thing Oblivion uses to calculate damage is based off of speed falling, not height. If you change the rate of fall, you fall slower, but in turn you can also jump higher. The game is set so that normally you won't take damage from a standing jump due to these settings, and that isn't bad physics since you are, in essence, changing gravity with these settings, not merely how high someone can jump. You always take damage from the same height up (based on skills and game settings), no matter if you were jumping, or just walking off a ledge. Actually it IS the condition stated. If you have ever taken physics classes and ACTUALLY done rock climbing, then you would know how to land properly after a certain type of fall or jump. I hop off of 2 story buildings and I barely get hurt from it, but can you see me jump 20 feet into the air in real life? No. Frankly, if I could jump 20 feet up into the air, I should technically be able to fall 4x that distance before taking much damage... 3x time that distance and I would be perfectly fine. Yes I am taking gravity into perspective. If you could jump 20 feet into the air, then you are already changing the way gravity affects your body. As for the other mods... READ them PROPERLY before saying they exist already Vagrant0... What is with the idiots these days only taking glances at what is said and assuming they know the whole thing? RECAP OF WHAT I REQUESTED. 1) Falling/"Gravity" mod to fix the damage from falling. Rewording Edit: Mod to change the way physics affects creatures in the game where they can take damage from falls based off of their acrobatics. (This might be simple to edit, but I have no clue how it would be done) (Does NOT exist) 2)Mounts that fight while you are on their back. (Does NOT exist) 3)Mounts flee while you are on their back if they become damaged enough... Yes, they flee with you on their back. (Does NOT exist) 4)Ability to Jump off your horse at high speeds and take damage based off of your acrobatics skill and your speed stat depending on how fast the horse is going. (Does NOT exist) 5)Horse returns to you after combat ends after you jump off of it. (Not sure if one exists for this exact purpose... Every mod I have seen, the horse just keeps running once it takes a certain amount of damage) (Does exist, but not for the above purposes!) 6)Ability to tell the mount to Follow, Stay Behind A Bit, Assist In Battle, or Stay Put without using spells. (I have NOT seen one that exists this way as of yet. You ALWAYS need a spell so far. Make the mounts act like pets is what I am getting at here) 7)Ability to get your mounts to become more proficient in attacking and having more health. Basically, a mod that levels mounts up progressively so that they eventually don't die in one hit from enemies especially on the hardest setting. (Does NOT exist) 8)Mod that gives some, not all, Imperial Legion Riders Armored Horses. (Does NOT exist. The only ones that do are 100% armorer, or 100% unarmored) 9)Mod that adds more Imperial Legion Soldiers to the Roads, Imperial City, and more City Guards in each town. (I have yet to find one that does this. I have found Crowded Roads, but that just adds non-guard type NPC's) 10)Mod that adds Soldiers of Each city to sometimes have a horse. If that cannot be done, then maybe a mod that makes it so that the named Guard Captains, etc, have their own horse that follows them around town. If possible, make it so the guards randomly get off their horse and search around for problems rather than just walking around aimlessly. (Does NOT Exist. I have yest to find a mod that makes a guard in Chorrol or such ride a horse) 11)Extra Armor Types for Mounts. I have only seen Steel and Elven retextured... Would be nice to put Fur Armor, or anything that can be found in each city as an armor type for the mounts. Daedric is NOT included. (I thought something of this nature existed, but I cannot seem to find it... Only different colored textures for the horses) I have downloaded OVER 1500 mods from TESNexus. I have searched these forums MANY times. So don't go saying they exist without proof. Try running down a hill... Preferably the one where the Chestnut Handy Stables is located right outside the Imperial City. Run down that road and then tell me physics is not messed up. When you first run, you do not stick to the ground. Once you hit the ground and keep running, you stick. If you stop anywhere on the hill and re-attempt it, the same thing will occur. No, Oblivion does not base it off of the speed you fall at alone. It is also based off of your Acrobatics. You can jump 100 feet into the air and land without taking damage... That is technically a 100 foot fall from the peak of your jump, but if you fall 20 feet off of a cliff, you take damage. Actually, you can either fall 20 feet from walking off a cliff, or jump 100 feet and land 20 feet below where you jumped at and you will take the SAME DAMAGE. 120 Feet = 5 damage if you jump20 Feet = 5 damage if you walk off a hillside It needs to be change for ALL creatures in the game. Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 8, 2007 Share Posted December 8, 2007 No, Oblivion does not base it off of the speed you fall at alone. It is also based off of your Acrobatics. You can jump 100 feet into the air and land without taking damage... That is technically a 100 foot fall from the peak of your jump, but if you fall 20 feet off of a cliff, you take damage.I was referring to the physics which can be adjusted by any modder... In which case, it is. You cannot affect the calculations used in relation to acrobatics skill in any way that does what you want. The only settings are fjumpdoublemulti, fjumpfallridermulti, fjumpfallskillbase, fjumpfallskillmulti, fjumpfalltimebase, fjumpfalltimemin fjumpfallmulti, fjumpfallvelocitymin, fjumpfallheightmin, fjumpfallheightmax. Jacking up skill base and multi only makes you jump higher, you still take damage from the same height. As said, the only way to make it so you aren't taking damage is to change the settings so that you fall slower. As for your little physics lesson, is that accounting for the 30-40 pounds of armor and equipment? I'm sure that most people who are jumping off a 2 story building aren't wearing full battle gear and carying a field pack. As for the mod question, I said. As for your mods, most are either already done, or cannot be done.Most of the ones involving horses cannot be done since many of the system for horses are hard coded. Mods involving guards have either been done (there are mods that add guards to roads if you look), or can't be done due to some of the mechanics involved (armored mounts, horses in cities). I read your mod requests, if they can be done well, they already have been done. You have stated that you don't know how any of this is done in game, please stop assuming that everything can. I didn't go into detail explaining why because I thought it would be fairly obvious why some of these things cannot be done for anyone who is familiar with how the game handles resources, references, and AI. Link to comment Share on other sites More sharing options...
Szayn Posted December 8, 2007 Author Share Posted December 8, 2007 No, Oblivion does not base it off of the speed you fall at alone. It is also based off of your Acrobatics. You can jump 100 feet into the air and land without taking damage... That is technically a 100 foot fall from the peak of your jump, but if you fall 20 feet off of a cliff, you take damage.I was referring to the physics which can be adjusted by any modder... In which case, it is. You cannot affect the calculations used in relation to acrobatics skill in any way that does what you want. The only settings are fjumpdoublemulti, fjumpfallridermulti, fjumpfallskillbase, fjumpfallskillmulti, fjumpfalltimebase, fjumpfalltimemin fjumpfallmulti, fjumpfallvelocitymin, fjumpfallheightmin, fjumpfallheightmax. Jacking up skill base and multi only makes you jump higher, you still take damage from the same height. As said, the only way to make it so you aren't taking damage is to change the settings so that you fall slower. As for your little physics lesson, is that accounting for the 30-40 pounds of armor and equipment? I'm sure that most people who are jumping off a 2 story building aren't wearing full battle gear and carying a field pack. As for the mod question, I said. As for your mods, most are either already done, or cannot be done.Most of the ones involving horses cannot be done since many of the system for horses are hard coded. Mods involving guards have either been done (there are mods that add guards to roads if you look), or can't be done due to some of the mechanics involved (armored mounts, horses in cities). I read your mod requests, if they can be done well, they already have been done. You have stated that you don't know how any of this is done in game, please stop assuming that everything can. I didn't go into detail explaining why because I thought it would be fairly obvious why some of these things cannot be done for anyone who is familiar with how the game handles resources, references, and AI. For one, yes I was assuming the items on the character. Besides, if you could jump 100 feet with full set of equipment on, the initial force of the jump would be greater than the force of the landing. If your legs were going to snap, they would have done so on the initial jump. Most of the ones involving horses cannot be done? That is what people said about shield bashing and evasive rolling before Deadly Reflexes came out. By the way, all someone really needs to do in order to jump off the horse is to make use OBSE. Initialize a button that will make it so you dismount properly, but when the horse is moving. Change the coding so instead of people only being able to get off when the horse is stopped, make it so they can get off when they want. If they get off when the horse is moving, then it calculates how much acrobatics you have as well as your speed, and it determines if you bailed or you actually land on your feet. When you bail, your body will fall limp and you actually fall as if you got hit by an arrow that knocked you back or such. I can see this mod actually happening because everything is already coded into the game, thus only edits are needed. People are naive when they say that it cannot be changed because it is hard coded into the game. It exists, therefore it CAN be changed. If it doesn't exist then create what is needed in order for it to work. You are thinking of your own limitations. You are also thinking shallowly about this. I have talked to modders about these and they said they were good ideas and could probably be done, but some might be extremely difficult if they didn't know what they were doing. Besides, I didn't post this up so someone like you could just walk in and start pushing buttons about my ideas for mods. Think of your own limitations, then compare them to what others have actually done, then think if it could be possible or not before assuming straight up that it cannot be done. A hardcore programmer can change any game into a work of art. Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 8, 2007 Share Posted December 8, 2007 A hardcore programmer can change any game into a work of art. Where the hell are you getting this from? No matter how good at programming a person may be, they are limited to things which are allowable by the engine, and in the case of Oblivion, what is possible with existing scripting functions. The reason why new things have been done with OBSE is because OBSE ADDS NEW FUNCTIONS. IF IT DOESN'T EXIST AS A FUNCTION, IT CANNOT BE DONE UNTIL IT DOES. EVEN STILL, OBSE FUNCTIONS ARE STILL LIMITED TO THINGS WHICH ARE ACHIEVABLE WITHIN THE ENGINE AND THE GAME'S BASE PROGRAMMING!!! The reason why most of the things you want involving a horse can't be done is due to the fact that while riding that horse, you and the horse are treated as a single entity. Seriously, before you go on this little self-rightous rant do your research. Apparently the people who you're speaking to don't know anything. I am not suggesting that I know everything, but as far as this goes, it cannot currently be done. Get over yourself, good idea or not, it isn't practical or possible to do some of these things. I make it my business to look into all these game mechanics and see how it could be done. When I say that it can't be done, it is not a quick judgement, it is looking at all the things involved, knowing what the limits of scripting are, and comparing them to what you want. You can't fast dismount because the only way to trigger that dismount would be through paralysis. This means both you, and the horse, get paralyzed (or fatigued if you want to be critical). Also at that moment, the horse will no longer be under the player control, so would not continue moving even if the horse wasn't a lump on the ground. Try playing with the blackhorse courers some time, even when you instantly kill them while they're moving, they have to come to a complete stop before they can die. Even if you only have that fatigue or paralysis last only 1 frame, the game will still force you and the horse to go through a moment of ragdoll. You don't know how to script. You don't know how the AI responds. All you know is what these people have told you and what you imagine to be possible. If you think I'm wrong, rather than provide examples from unrelated mods, suggest ways of making it happen that work. Yes, keypresses can be rigged to actions, but those actions still have to be achievable through scripting. THIS IS WHERE THIS MOD FALLS APART. Your friends are the ones who are shortsighted. As for the gravity issue. Please jump off your roof and tell me how much it hurts. Damage in game doesn't mean broken bones, it just means pain. Stopping yourself from a significant velocity, no matter how strong your legs are, or how high you can jump will cause you pain just from the strain on your muscles. Hell, even when jumping down from a 5 foot wall there's some pain involved with absorbing the shock and preventing forward movement. There is a reason why jumping sports (even unassisted jumping) usually have a landing area of sand or padding, there is more physical stress involved with landing than there is with jumping. By your logic you should be able to throw a 2-3 pound weight into the air as high as you can, and be able to catch it without any pain. Although it's only 2-3 pounds, when its coming down fast enough, even when you know how to catch it, either it'll still hurt, or you won't be able to slow it down fast enough. At any rate. This isn't reality, it's Oblivion. The way things are setup in game is essentially what we're stuck with. You're more than welcome to spend the hours playing with the settings I mentioned above to try and find something that works, but you won't ever get anything like reality. Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 8, 2007 Share Posted December 8, 2007 Duplicate Post Link to comment Share on other sites More sharing options...
Jumonji Posted December 9, 2007 Share Posted December 9, 2007 ...As for the gravity issue. Please jump off your roof and tell me how much it hurts. Damage in game doesn't mean broken bones, it just means pain. Stopping yourself from a significant velocity, no matter how strong your legs are, or how high you can jump will cause you pain just from the strain on your muscles. Hell, even when jumping down from a 5 foot wall there's some pain involved with absorbing the shock and preventing forward movement. There is a reason why jumping sports (even unassisted jumping) usually have a landing area of sand or padding, there is more physical stress involved with landing than there is with jumping. By your logic you should be able to throw a 2-3 pound weight into the air as high as you can, and be able to catch it without any pain. Although it's only 2-3 pounds, when its coming down fast enough, even when you know how to catch it, either it'll still hurt, or you won't be able to slow it down fast enough. At any rate. This isn't reality, it's Oblivion. The way things are setup in game is essentially what we're stuck with. You're more than welcome to spend the hours playing with the settings I mentioned above to try and find something that works, but you won't ever get anything like reality. No one said you can jump off a roof... the claim was that IF you can jump up to a height, THEN you can also jump down from that same height with no damage. Do you know any basketball players who don't jump as high as they can because they're afraid of hurting themselves when they land? And of course, you're right about the game engine. There are tons of things you can't do with it. I know, I've tried many of them. But I'm still surprised occasionally at the things some people figure out how to do anyway. -Jumonji Link to comment Share on other sites More sharing options...
Szayn Posted December 9, 2007 Author Share Posted December 9, 2007 A hardcore programmer can change any game into a work of art. Where the hell are you getting this from? No matter how good at programming a person may be, they are limited to things which are allowable by the engine, and in the case of Oblivion, what is possible with existing scripting functions. The reason why new things have been done with OBSE is because OBSE ADDS NEW FUNCTIONS. IF IT DOESN'T EXIST AS A FUNCTION, IT CANNOT BE DONE UNTIL IT DOES. EVEN STILL, OBSE FUNCTIONS ARE STILL LIMITED TO THINGS WHICH ARE ACHIEVABLE WITHIN THE ENGINE AND THE GAME'S BASE PROGRAMMING!!! The reason why most of the things you want involving a horse can't be done is due to the fact that while riding that horse, you and the horse are treated as a single entity. Seriously, before you go on this little self-rightous rant do your research. Apparently the people who you're speaking to don't know anything. I am not suggesting that I know everything, but as far as this goes, it cannot currently be done. Get over yourself, good idea or not, it isn't practical or possible to do some of these things. I make it my business to look into all these game mechanics and see how it could be done. When I say that it can't be done, it is not a quick judgement, it is looking at all the things involved, knowing what the limits of scripting are, and comparing them to what you want. You can't fast dismount because the only way to trigger that dismount would be through paralysis. This means both you, and the horse, get paralyzed (or fatigued if you want to be critical). Also at that moment, the horse will no longer be under the player control, so would not continue moving even if the horse wasn't a lump on the ground. Try playing with the blackhorse courers some time, even when you instantly kill them while they're moving, they have to come to a complete stop before they can die. Even if you only have that fatigue or paralysis last only 1 frame, the game will still force you and the horse to go through a moment of ragdoll. You don't know how to script. You don't know how the AI responds. All you know is what these people have told you and what you imagine to be possible. If you think I'm wrong, rather than provide examples from unrelated mods, suggest ways of making it happen that work. Yes, keypresses can be rigged to actions, but those actions still have to be achievable through scripting. THIS IS WHERE THIS MOD FALLS APART. Your friends are the ones who are shortsighted. As for the gravity issue. Please jump off your roof and tell me how much it hurts. Damage in game doesn't mean broken bones, it just means pain. Stopping yourself from a significant velocity, no matter how strong your legs are, or how high you can jump will cause you pain just from the strain on your muscles. Hell, even when jumping down from a 5 foot wall there's some pain involved with absorbing the shock and preventing forward movement. There is a reason why jumping sports (even unassisted jumping) usually have a landing area of sand or padding, there is more physical stress involved with landing than there is with jumping. By your logic you should be able to throw a 2-3 pound weight into the air as high as you can, and be able to catch it without any pain. Although it's only 2-3 pounds, when its coming down fast enough, even when you know how to catch it, either it'll still hurt, or you won't be able to slow it down fast enough. At any rate. This isn't reality, it's Oblivion. The way things are setup in game is essentially what we're stuck with. You're more than welcome to spend the hours playing with the settings I mentioned above to try and find something that works, but you won't ever get anything like reality. I have SEEN a lot of what modders can do to Oblivion as well as what they have told me. Don't underestimate them. Where the hell do you think shield bashing and evasive rolling came from? It came from scratch, that's where. I never said these guys were my friends either. I thought you would have assumed that I wasn't friends with them when I said "I emailed them about one of their mods and they became quite pissed", which shows you only think within your own set of guidelines. Test things out for a change rather than thinking everything you cannot do or have not seen is impossible. From my point of view, you would have said it was impossible even if Bethesda programmed them into the game. If Bethesda can, any great programmer can. If you still think otherwise, then let me ask you this... How is it games are made in the first place? It is because people keep trying new things until they work. Game engines CAN be changed. Game engines HAVE loopholes. Game engines are practically the same as the game itself in a sense. There is even a mod that allows the horse rider to cast spells and attack... It is called Mounted Combat. Yes it does work. As I have seen in that mod, OBSE CAN pull you off of the horse while it is moving, but that mod only pulls you off to do 1 swing then puts you back on. If you were right, then the character would NOT stand up inside of the horse when he/she attacked, but instead stayed sitting. Attacking was said to be limited to only being OFF of mounts until OBSE was created. I never said that Oblivion was real life. Comparing is a different story. I have jumped off a roof. A 2-story high roof that is. I did it several times over a period of about 4 months. It did not hurt once I got used to the fall. At first it hurt yea, but after enough time, the pain did not exist from such a fall. I was only able to jump about 5 feet into the air at the time by using all the force I could muster... Jumping 5 feet into the air several times in a row using as much force as I could hurt more than falling 20 feet several times in a row. This was one of my forms of training myself for steep mountain biking. My main goal was to find a program that fixed how things ran along the ground. It is stupid when you go down a slightly larger incline and your mount dies because of it. About quick dismounts, it is possible. Want to know how? A program for OBSE that does this; When this key is hit, the horse acts as if it has become stopped and you dismount. Simple program. That is one way of doing it. Think outside the box. Mounted Combat uses a similar concept I do believe. When I said, "Any great programmer can make any game a work of art" I meant within the games limitations. Also the fact that great programmers CAN CHANGE THOSE LIMITATIONS. I bet you didn't know that one considering you sure are talking like a pro modder. If you can't back yourself up, then don't bother making a pointless argument. You do quick judgments. Please refrain from posting here again. If you do not want to attempt these mods, then do not post here again. This thread is called "Mod Requests" for a reason, not "Troll the Hell out of Mod Requesters". I respect those that test themselves and prove they have tested rather than the arrogant ones that just walk in and say "It cannot be done" without fully knowing it themselves. If you read this, you probably will not be able to refrain yourself from posting. If you don't plan on trolling me about my ideas and what I have seen in the mods I have downloaded, then feel free to post. I do know there are limitations, however there are also people that challenge those limitations to see what they can get. Besides... My main argument was that you can jump 100 feet into the air in the game then land from where you jumped from and not take damage... That is 100 feet, but when you fall 20 feet you take damage... Doesnt matter if you jumped up 100 feet beforehand or not, the fall damage is determined from your stand point height when you left the ground. People make some pretty interesting mods despite the limitations... I have already mentioned 2... Mounted Combat and Deadly Reflexes. Link to comment Share on other sites More sharing options...
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