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Can you help COP-30 fix his siren


devinpatterson

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COP-30 (community operations protectron) is a "by the book" officer just trying to keep law and order in the wasteland. Unfortunately I'm having a little trouble trying to figure out how to go about making his red protectron dome glow on and off (to simulate a siren) and play an audio clip (once again of a siren) when he goes into combat. I have a inkling. I would have a script that uses the IsInCombat function, then using EmitMulti or some sort of shader effect (?) on the dome, but I don't know how to achieve a strobe effect or how to trigger it from the script. I was curious if anyone might have any suggestions or noticed a mod that has lighting effects triggered by a npc going into combat. Thank you.

 

http://img692.imageshack.us/img692/4803/cop30pic3.jpg

Edited by devinpatterson
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You could use the utility light effect for the dome. If it's for FO3, I remember there is a utility door where the naughty nightware is that has a rotating light like the one on police cars, but orange. Don't know about NV, but judging by the fact most FO3 models are in NV bsa archives I'd say that light is there too. I know nothing about scripting so I can't help you with that, sorry.
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You could use the utility light effect for the dome. If it's for FO3, I remember there is a utility door where the naughty nightware is that has a rotating light like the one on police cars, but orange. Don't know about NV, but judging by the fact most FO3 models are in NV bsa archives I'd say that light is there too. I know nothing about scripting so I can't help you with that, sorry.

 

Oh yeah I do remember that, thaqnks for the suggestion :thumbsup:

I'll look into the nif and see if I can't copy some branches (it's all voodoo to me at this point, but maybe I'll be lucky). Then I need to find a way to have it triggered via script......

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