Shiroryoo Posted June 18, 2016 Share Posted June 18, 2016 I remember one of perk overhauls i think either perkus or skyre that has a weapon named unarmed that uses basic hand to hand animations might be worth contacting them see if you can use its core script and replace animations? Link to comment Share on other sites More sharing options...
Epyrion Posted June 19, 2016 Author Share Posted June 19, 2016 I remember one of perk overhauls i think either perkus or skyre that has a weapon named unarmed that uses basic hand to hand animations might be worth contacting them see if you can use its core script and replace animations? I guess I'll do that. If you manage to find out the correct reference, please post it here. Also, I'm gonna talk to Fore, the author of FNIS, and check Fore's opinion on whether this is feasible or not. Sky guide you o/ Link to comment Share on other sites More sharing options...
Shiroryoo Posted June 19, 2016 Share Posted June 19, 2016 I remember one of perk overhauls i think either perkus or skyre that has a weapon named unarmed that uses basic hand to hand animations might be worth contacting them see if you can use its core script and replace animations? I guess I'll do that. If you manage to find out the correct reference, please post it here. Also, I'm gonna talk to Fore, the author of FNIS, and check Fore's opinion on whether this is feasible or not. Sky guide you o/ ill do my best to remember but using both a long time ago i forgot which memory was with lol XD keep us uptodate as i would love to see this as well and with the new remaster coming out this would be awsome to go with it :D Link to comment Share on other sites More sharing options...
Epyrion Posted June 21, 2016 Author Share Posted June 21, 2016 So this is what Fore said on FNIS Thread when I posted the doubt there: The problem with your idea is that you request animations, and there are hardly any animators active, except for a few working on adult mods. Making GOOD animations is probably the most challenging part in modding, and therefore it's no surprise that you will not find anyone waiting for your ideas. So if you want animations, you have to do them yourself. There are good tutorials on how its done.The basis on how to integrate them into the game was introduced by the so-called Alternate Animations starting with FNIS 6.0. PCEA2 and FNIS Sexy Move use them, and so does XPMSE2. In the FNIS upload file is even an example script on how to use Alternate Animations for a specific custom weapon (e.g. a katana). So "all" it takes are the different animations, and a little scripting knowledge in order to activate them. So it seems as though actually making the mod is possible using FNIS to handle the animations. And in the end it seems like making an alternate weapon for the hand-to-hand aspect of Thuum Fu is the way to go. Link to comment Share on other sites More sharing options...
Shiroryoo Posted June 21, 2016 Share Posted June 21, 2016 at least we know its possible to do and it could be done sadly iv never touched on scripts or anything of the like :( Link to comment Share on other sites More sharing options...
Epyrion Posted June 21, 2016 Author Share Posted June 21, 2016 (edited) at least we know its possible to do and it could be done sadly iv never touched on scripts or anything of the like :sad: Nevermind that Shiro, any help you can give will be important. Names of animators I can approach, references to other mods that seem to make things the way we would want, open-source animations we can use. Anything really! The Mod Request section works more like an "Idea Well" than an actual place to request mods and have them handed back, all finished up. When I'm finally ready to really focus on this mod and make it happen, I'll need all the help that I can get from this thread! Also, Bethesda has release the enhanced version of Skyrim and according to themselves, TESVI is a long way off, so Skyrim and Oblivion are going to dominate the TES scene for a while, which means we have some time to make the mod and have people use it! On a side note, it's never too late to try and learn some scripting! Don't let the height of the mountain scare you away, the climbing is fun! Many things can be done, many things indeed. :cool: Sky guide you o/ Edited June 22, 2016 by Epyrion Link to comment Share on other sites More sharing options...
Epyrion Posted June 21, 2016 Author Share Posted June 21, 2016 (edited) Also, this looks good for an out-of-the-box basic Thuum Fu practitioner's robes. http://www.nexusmods.com/skyrim/mods/7445/? Admittedly, that is not what I'm aiming for here in the final form, but for starters it looks good. What you guys think? Edited June 22, 2016 by Epyrion Link to comment Share on other sites More sharing options...
Shiroryoo Posted June 21, 2016 Share Posted June 21, 2016 it looks good to say its just prisoner cloths recolored but it suits the thuum fu very well :) Link to comment Share on other sites More sharing options...
Epyrion Posted June 22, 2016 Author Share Posted June 22, 2016 (edited) I remember one of perk overhauls i think either perkus or skyre that has a weapon named unarmed that uses basic hand to hand animations might be worth contacting them see if you can use its core script and replace animations? It was SkyRe. It added a subtree for hand-to-hand on Light Weapon. In the initial page it goes: On top of that, Light Weaponry contains a sub-tree for Unarmed combat (requires the use of an unarmed "weapon" you automatically get on game start), a sub-tree for dual wielding, and two perks that are designed for spellblades (empty hand or spell + one-handed weapon). However... I was thinking of putting the Thuum Fu unnardmed weapon as a subset of the BLOCKING skill. Because the slow-motion blocking and staggering ends up being important for fighting unnarmed. I was thinking that the player would get a bonus to damage when fighting a staggered opponent, or making unnarmed strikes ignore armor while the enemy is ragdolled or paralyzed. I'm thinking of using a lesser power called the Thuum Fu Stance to equip and unequip the Unarmed weapon and making it unmovable otherwise. Here are some of my notes: The Thuum is based on Blocking skill, because Power Bash and Quick Reflexes can be used to construct an interesting unarmed combat system focused on reactions and staggering the adversary. The unarmed weapon should increase the Block skill and there should be Perks in Block that refers to offensive Thuum capabilities, since the Blocking skill is (understandably) very centered on the use of shields.There is an invisible weapon 2H that is attached or unattached to the player when she uses the lesser power “Thuum Stance”.Thuum Stance has instant cooldown and it adds a cloak to the player with a timer, every time the player leaves Combat Readiness, it counts 1min before taking the cloak off.Whenever the cloak comes in, it attaches the Thuum Unnarmed Weapon to the player and prevents it from ever being moved, ever. Whenever the cloak timer elapses, the cloak unequips the unarmed weapon and then dissipates.A second activation of the Thuum Stance while the cloak is still active takes the timer to zero.[POSSIBILITY] Short animations play whenever the Thuum Stance cloak is attached or removed from the player.The Thuum Unnarmed Weapon increases Blocking as its skill.[POSSIBILITY] Maybe ther are MULTIPLE Thuum Stances... And not every shout is possible with every Stance.At minimum two stances: One for defensive shouts and one for offensive shoutsLesser powers (called Moves) can be used on staggered adversaries. These are acquired as the player progresses through the Thuum skill tree, which is a subtree of the Block skill.Each of these Moves play an animation of an unarmed movement and gives the player an immediate effect.Leg sweep → ragdollPalm to the face → Disarm[POSSIBILITY] Again, not every one of these powers will be accessible from any stance, provided there are multiple stances, naturally. The idea with these Lesser Powers of the Thuum, called Moves, is to have the player rely more and more on the Thuum while integrating a way of unnarmed fighting for the Dragonborn not to be defenseless while waiting for shouts to cooldown (separately), but I'm not sure if that idea is really necessary or even desired. Edited June 22, 2016 by Epyrion Link to comment Share on other sites More sharing options...
Shiroryoo Posted June 22, 2016 Share Posted June 22, 2016 for the stance power you said a invisible 2 handed is used does this mean it will be using the 2H perks? Link to comment Share on other sites More sharing options...
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