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Pathetic is the best way to describe F4 DLC


nightinglae850

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Not going to bother reading this entire topic, because I'm pretty sure I already know how all the hate comments go, but I just wonder: was there this much hate on Skyrim DLC as well? Because it offered even less than Fallout 4 DLC. Both games get two story DLCs that add new landmasses. All other Fallout 4 DLCs combined definitely are worth the same as Hearthfire, even more I'd say, since Automatron offered some new gear, a new gameplay mechanic that allows you to make your own basic companions, and a short story as well.

 

Bethesda can rake in easy money with DLC. A story DLC with a big landmass like Far Harbour could easily get sold for 20-30 dollars, so basically half the initial cost of a completely new game, but with a lot of the work already done thanks to the vanilla game. So I'm pretty sure they have a decent reason not to keep churning out DLC.

 

 

I think the difference is one of expectation. Most of us bought the season pass expecting it to be mostly story-DLC. So when we found out that half the DLCs are things that we couldn't give a f*** about, it felt like something was being taken away from us. It's like when you're a kid and you've think the Christmas present under the tree is the awesome toy you've been wanting and... then you find out it's actually clothes. Sure it's still worth what you paid for it (in that case nothing; in this case $30), but it's not what you thought it was.

 

 

Even with only the two story DLCs, you get 45 or 50 dollars worth of DLC. So even at full season pass price, you don't actually lose any money on it.

 

 

 

because people expect DLC as seen in Fallout 3 like Operation Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta.

Or in Fallout New Vegas like: Dead Money, Honest Hearth, Old World Blues, Lonesome Roads and the mini dlcs about weapons and armors like Gun Runner's Arsenal and Courier Stash.

People wants stories and worlds to explore, and what we got here in Fallout 4 was just a single map with Far Harbor, well 2 with the upcoming Nuka World, but with Automatron we get only a single quest where could be actually part of the game, instead to be selled out as dlc content.

 

 

Automatron adds more than just a quest. It adds a whole new game mechanic, a new companion, new enemies and new weapons and armour. Sure, nothing that makes you go "OMG!" but you can't just ignore most of its content.

 

Bethesda doesn't owe us s#*! in the end. Even at full season pass price, you pay only as much as you'd have paid for the two story DLCs. Everything else included is a bonus. And most of us didn't even pay the full price for the season pass, so we saved money on the story DLCs -and- get the rest as a bonus.

 

Fallout 3 and New Vegas had more DLC, but they also charged us more. Not like they threw free DLC at us back then. And I think a lot of people are being nostalgic and choose to forgot how very similar some of the old DLC was. Anchorage is at the same level as Automatron. Putting it on the level of a Story DLC is just wrong. Mothership Zeta and Broken Steel weren't exactly that amazing either. New Vegas DLC was pretty good across the board, but again, not like they charged you only 30 dollars for all of it. I paid a lot more to get all the New Vegas DLC. Even after all these years, the combined price of all DLC on Steam is 23 dollars.

 

Bethesda not making any more DLC doesn't cost you anything, unless you were expecting even more value than the 50 (Story) and 70 (everything) dollars worth of DLC you get for your 30 dollar season pass. And if you bought it for 50 dollars, you might as well have waited for the full release schedules, because the only reason to rush buying the pass is because you wanted it before the price raise. And again, even for 50 dollar you don't actually lose any money unless you weren't planning on buying Far Harbour and Nuka World, in which case, why the heck do you even buy a season pass.

 

Sure, I'd love to get more DLC. But I'd also fully expect to pay for any additional DLC. If they don't want that additional money, that's their decision. And since a company doesn't turn down free money, there must be a good reason that there won't be more DLC. We all know that if they released 10 more workshop DLCs that barely cost them effort, people would still be buying them. But they don't do that. Don't ask me why, but again, I'm sure there's a good reason.

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Not going to bother reading this entire topic, because I'm pretty sure I already know how all the hate comments go, but I just wonder: was there this much hate on Skyrim DLC as well? Because it offered even less than Fallout 4 DLC. Both games get two story DLCs that add new landmasses. All other Fallout 4 DLCs combined definitely are worth the same as Hearthfire, even more I'd say, since Automatron offered some new gear, a new gameplay mechanic that allows you to make your own basic companions, and a short story as well.

 

Bethesda can rake in easy money with DLC. A story DLC with a big landmass like Far Harbour could easily get sold for 20-30 dollars, so basically half the initial cost of a completely new game, but with a lot of the work already done thanks to the vanilla game. So I'm pretty sure they have a decent reason not to keep churning out DLC.

 

 

I think the difference is one of expectation. Most of us bought the season pass expecting it to be mostly story-DLC. So when we found out that half the DLCs are things that we couldn't give a f*** about, it felt like something was being taken away from us. It's like when you're a kid and you've think the Christmas present under the tree is the awesome toy you've been wanting and... then you find out it's actually clothes. Sure it's still worth what you paid for it (in that case nothing; in this case $30), but it's not what you thought it was.

 

 

Even with only the two story DLCs, you get 45 or 50 dollars worth of DLC. So even at full season pass price, you don't actually lose any money on it.

 

 

 

because people expect DLC as seen in Fallout 3 like Operation Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta.

Or in Fallout New Vegas like: Dead Money, Honest Hearth, Old World Blues, Lonesome Roads and the mini dlcs about weapons and armors like Gun Runner's Arsenal and Courier Stash.

People wants stories and worlds to explore, and what we got here in Fallout 4 was just a single map with Far Harbor, well 2 with the upcoming Nuka World, but with Automatron we get only a single quest where could be actually part of the game, instead to be selled out as dlc content.

 

 

Automatron adds more than just a quest. It adds a whole new game mechanic, a new companion, new enemies and new weapons and armour. Sure, nothing that makes you go "OMG!" but you can't just ignore most of its content.

 

Bethesda doesn't owe us s*** in the end. Even at full season pass price, you pay only as much as you'd have paid for the two story DLCs. Everything else included is a bonus. And most of us didn't even pay the full price for the season pass, so we saved money on the story DLCs -and- get the rest as a bonus.

 

Fallout 3 and New Vegas had more DLC, but they also charged us more. Not like they threw free DLC at us back then. And I think a lot of people are being nostalgic and choose to forgot how very similar some of the old DLC was. Anchorage is at the same level as Automatron. Putting it on the level of a Story DLC is just wrong. Mothership Zeta and Broken Steel weren't exactly that amazing either. New Vegas DLC was pretty good across the board, but again, not like they charged you only 30 dollars for all of it. I paid a lot more to get all the New Vegas DLC. Even after all these years, the combined price of all DLC on Steam is 23 dollars.

 

Bethesda not making any more DLC doesn't cost you anything, unless you were expecting even more value than the 50 (Story) and 70 (everything) dollars worth of DLC you get for your 30 dollar season pass. And if you bought it for 50 dollars, you might as well have waited for the full release schedules, because the only reason to rush buying the pass is because you wanted it before the price raise. And again, even for 50 dollar you don't actually lose any money unless you weren't planning on buying Far Harbour and Nuka World, in which case, why the heck do you even buy a season pass.

 

Sure, I'd love to get more DLC. But I'd also fully expect to pay for any additional DLC. If they don't want that additional money, that's their decision. And since a company doesn't turn down free money, there must be a good reason that there won't be more DLC. We all know that if they released 10 more workshop DLCs that barely cost them effort, people would still be buying them. But they don't do that. Don't ask me why, but again, I'm sure there's a good reason.

 

And probably they'll do. People ask heavy to bethesda more DLC, it's obvious they won't to ignore this heavy request. For them is just more profit for their business.

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I think the difference is one of expectation. Most of us bought the season pass expecting it to be mostly story-DLC. So when we found out that half the DLCs are things that we couldn't give a f*** about, it felt like something was being taken away from us. It's like when you're a kid and you've think the Christmas present under the tree is the awesome toy you've been wanting and... then you find out it's actually clothes. ******Sure it's still worth what you paid for it****** (in that case nothing; in this case $30), but it's not what you thought it was.

 

 

Even with only the two story DLCs, you get 45 or 50 dollars worth of DLC. So even at full season pass price, you don't actually lose any money on it.

 

 

 

I explicitly said it's worth what you paid for it. You asked "why didn't people react the same way to Skyrim," and I explained it to you. It's not about losing money, it's about expectations being unfulfilled.

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I think the difference is one of expectation. Most of us bought the season pass expecting it to be mostly story-DLC. So when we found out that half the DLCs are things that we couldn't give a f*** about, it felt like something was being taken away from us. It's like when you're a kid and you've think the Christmas present under the tree is the awesome toy you've been wanting and... then you find out it's actually clothes. ******Sure it's still worth what you paid for it****** (in that case nothing; in this case $30), but it's not what you thought it was.

 

 

Even with only the two story DLCs, you get 45 or 50 dollars worth of DLC. So even at full season pass price, you don't actually lose any money on it.

 

 

 

I explicitly said it's worth what you paid for it. You asked "why didn't people react the same way to Skyrim," and I explained it to you. It's not about losing money, it's about expectations being unfulfilled.

 

they try to made Fallout 4 in the same logic they try to made Skyrim

-one dlc with a few new factions and a tiny world to explore with a bunch of few new quests

-one dlc only about the crafting and housing

-one dlc about a huge island to explore

 

And it was all wrong. What the people really wants is actually the world of fallout, not a The Elder Scroll logic.

Edited by SignorNessuno
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I think the difference is one of expectation. Most of us bought the season pass expecting it to be mostly story-DLC. So when we found out that half the DLCs are things that we couldn't give a f*** about, it felt like something was being taken away from us. It's like when you're a kid and you've think the Christmas present under the tree is the awesome toy you've been wanting and... then you find out it's actually clothes. ******Sure it's still worth what you paid for it****** (in that case nothing; in this case $30), but it's not what you thought it was.

 

 

Even with only the two story DLCs, you get 45 or 50 dollars worth of DLC. So even at full season pass price, you don't actually lose any money on it.

 

 

 

I explicitly said it's worth what you paid for it. You asked "why didn't people react the same way to Skyrim," and I explained it to you. It's not about losing money, it's about expectations being unfulfilled.

 

they try to made Fallout 4 in the same logic they try to made Skyrim

-one dlc with a few new factions and a tiny world to explore with a bunch of few new quests

-one dlc only about the crafting and housing

-one dlc about a huge island to explore

 

And it was all wrong. What the people really wants is actually the world of fallout, not a The Elder Scroll logic.

 

That's not "Elder Scroll logic", it doesn't even have anything to do with TES. Those descriptions are so vague, any company could have made 3 DLCs like those for any game.

Edited by noahdvs
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I think the difference is one of expectation. Most of us bought the season pass expecting it to be mostly story-DLC. So when we found out that half the DLCs are things that we couldn't give a f*** about, it felt like something was being taken away from us. It's like when you're a kid and you've think the Christmas present under the tree is the awesome toy you've been wanting and... then you find out it's actually clothes. ******Sure it's still worth what you paid for it****** (in that case nothing; in this case $30), but it's not what you thought it was.

 

 

Even with only the two story DLCs, you get 45 or 50 dollars worth of DLC. So even at full season pass price, you don't actually lose any money on it.

 

 

 

I explicitly said it's worth what you paid for it. You asked "why didn't people react the same way to Skyrim," and I explained it to you. It's not about losing money, it's about expectations being unfulfilled.

 

they try to made Fallout 4 in the same logic they try to made Skyrim

-one dlc with a few new factions and a tiny world to explore with a bunch of few new quests

-one dlc only about the crafting and housing

-one dlc about a huge island to explore

 

And it was all wrong. What the people really wants is actually the world of fallout, not a The Elder Scroll logic.

 

That's not "Elder Scroll logic", it doesn't even have anything to do with TES. Those descriptions are so vague, any company could have made 3 DLCs like those for any game.

 

if you remember what we get in Fallout 3:

-Operation Anchorage: a pre war simulation in Anchorage, a new world and a new map to explore

-The Pitt: a travel in a nightmare raider town built on the ruins of Pittsburg and choose if save or not the slaves, a new world and a new map to explore

-Point Lookout: traveling in Point Lookout and explore a misterious swamp and solving a war between a ghoul and a mad brain, map and new world to explore

-Broken Steel: the continue of Fallout 3 story, chosing if we could destroy or not the BoS (with no reasons) and exploring a new map

-Mothership Zeta: aliens, spaceship and saving the world by the aliens and exploring just a spaceship

 

Then in Fallout New Vegas:

-Dead Money: Try to steal all the gold bars from the legendary and deadly Sierra Madre from the cloud, the ghost people, the holograms and the mad Father Elijah oh and of course from Dean Domino, also a new map to explore

-Honest Hearth: helping the former Legate of Caesar Legion to fight the White Legs or not in the National Park of Zion, also new map to explore

-Old World Blues: helping the mad scientist of Big MT for their scientifical experiments and also try to get back our organs and the stolen brain, also new map to explore

-Lonesome Roads: the final showdown: Courier 6 vs Ulysses, with a long voyage in the ruins of the Divide. Also new map to explore

-Gun Runner's Arsenal: weapons a lot of weapons

-Courier's Stash: just all the items we get with the preorder

 

Now in Fallout 4:

 

-Automatron: a simple dlc with just one new quest about the "evil Mechanist" and his mad robo army, where most of the robots are just only mixed robots, with just one new raider gang and his robot army and high tech recycled weapons, but no new maps to explore, just a bunch of few new locations to explore and loot. And a new workbench for build your new companion robots and eye bot for searching new stuff for our settlements.

 

-Wasteland Workshop: no quests, just a bunch of new stuff for building a better new settlement, and even a new arena

 

-Far Harbor: the FIRST big map to explore, solving the case of a missing girl and chosing the fate of the entire island and a lot of new quests

 

-Contraptions Workshop: no quest, just a bunch of new stuff for building a better new settlement, and even an industrial settlement

 

-Build your own Vault: a fallout shelter porting on console and pc in Fallout 4, bulding our dream vault and be a naughty oversea or maybe not. So yeah now we have settlements underground! And in the pure style of vault tec (indeed, sounds cool)

 

-Nuka World: a second new map to explore, not to big like Far Harbor, but now we are in this old prewar park, and helping (or not) the local raiders

 

So, in both Fallout 3 and New Vegas we get in all the DLCs new maps to explore, but only in Fallout 4 just 2 maps, and nothing about to expand the game lore specially with Fallout 3 and New Vegas. Most of the dlcs are just about crafting in pure Minecraft/the sims style.

Why they coudn't made dlcs with new maps and at the same time with new objects for our settlements?

Edited by SignorNessuno
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So never do anything new, never try new things, never experiment and take risks. Games must just churn out the same garbage over and over again and never do anything new.

 

Sorry but that logic is seriously flawed and only halted creativity

 

I actually think not taking risks is what caused this. If they had made a more cohesive game instead of playing it safe and making the settlement system totally optional it wouldn't feel as pointless. If you're supposed to be able to play the game without it, it can't really add anything useful that you can't do/get in easier ways. Like a decontamination arch is cool but what is the point when you're already swimming in caps and radaway? A lot of the DLC items like the Goldberg thing kind of reinforce that they are perfectly content making two half-games instead of a complete one.

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if you remember what we get in Fallout 3:

 

-Operation Anchorage: a pre war simulation in Anchorage, a new world and a new map to explore

-The Pitt: a travel in a nightmare raider town built on the ruins of Pittsburg and choose if save or not the slaves, a new world and a new map to explore

-Point Lookout: traveling in Point Lookout and explore a misterious swamp and solving a war between a ghoul and a mad brain, map and new world to explore

-Broken Steel: the continue of Fallout 3 story, chosing if we could destroy or not the BoS (with no reasons) and exploring a new map

-Mothership Zeta: aliens, spaceship and saving the world by the aliens and exploring just a spaceship

 

Then in Fallout New Vegas:

-Dead Money: Try to steal all the gold bars from the legendary and deadly Sierra Madre from the cloud, the ghost people, the holograms and the mad Father Elijah oh and of course from Dean Domino, also a new map to explore

-Honest Hearth: helping the former Legate of Caesar Legion to fight the White Legs or not in the National Park of Zion, also new map to explore

-Old World Blues: helping the mad scientist of Big MT for their scientifical experiments and also try to get back our organs and the stolen brain, also new map to explore

-Lonesome Roads: the final showdown: Courier 6 vs Ulysses, with a long voyage in the ruins of the Divide. Also new map to explore

-Gun Runner's Arsenal: weapons a lot of weapons

-Courier's Stash: just all the items we get with the preorder

 

Now in Fallout 4:

 

-Automatron: a simple dlc with just one new quest about the "evil Mechanist" and his mad robo army, where most of the robots are just only mixed robots, with just one new raider gang and his robot army and high tech recycled weapons, but no new maps to explore, just a bunch of few new locations to explore and loot. And a new workbench for build your new companion robots and eye bot for searching new stuff for our settlements.

 

-Wasteland Workshop: no quests, just a bunch of new stuff for building a better new settlement, and even a new arena

 

-Far Harbor: the FIRST big map to explore, solving the case of a missing girl and chosing the fate of the entire island and a lot of new quests

 

-Contraptions Workshop: no quest, just a bunch of new stuff for building a better new settlement, and even an industrial settlement

 

-Build your own Vault: a fallout shelter porting on console and pc in Fallout 4, bulding our dream vault and be a naughty oversea or maybe not. So yeah now we have settlements underground! And in the pure style of vault tec (indeed, sounds cool)

 

-Nuka World: a second new map to explore, not to big like Far Harbor, but now we are in this old prewar park, and helping (or not) the local raiders

 

So, in both Fallout 3 and New Vegas we get in all the DLCs new maps to explore, but only in Fallout 4 just 2 maps, and nothing about to expand the game lore specially with Fallout 3 and New Vegas. Most of the dlcs are just about crafting in pure Minecraft/the sims style.

Why they coudn't made dlcs with new maps and at the same time with new objects for our settlements?

 

 

If you remember what players got in Oblivion and Morrowind... that last post of yours was still nonsense. There's nothing really TES about the kinds of DLCs released for FO4 and even if it was, that wouldn't necessarily make it bad unless it introduced stuff from the TES lore. Fallout hasn't been that far off from TES ever since FO3, including FNV, which so many old fallout fanboys say is the best one despite the world of the game being pretty lacking. Bethesda does worlds and sandboxes better, Obsidian does story better. I think Bethesda recognize that, so their latest and biggest changes from what they usually make (Hearthfire and settlements) have been them trying to add more to the sandbox side of their games.

Edited by noahdvs
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if you remember what we get in Fallout 3:

 

 

Kind of easy to make Fallout 4 DLC sound like s#*! and Fallout 3 and New Vegas sound epic when you intentionally make them sound that way. If Far Harbour boiled down to just "looking for a missing girl" to you, then I'm starting to doubt you've actually played it. And Anchorage wasn't a new world to explore. It was literally one big instance, same like the Automatron instance. Just because Anchorage was outside and Automatron inside doesn't mean that Anchorage added anything more.

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