rkimbal45 Posted November 10, 2011 Share Posted November 10, 2011 I actually rather wait to start playing until a couple of real required mods are built. The hardcore mode is such a requirement. I can't play oblivion or fallout without it anymore. plus the weather mods(which may not really be needed from what I've seen so far) Link to comment Share on other sites More sharing options...
Tadaa Posted November 10, 2011 Share Posted November 10, 2011 (edited) I was about to make similiar thread. I'm not a exprienced modder myself, and it'll take one week before I even get to play this, but there's some rule changes that I belive are possible to make. - No hitpoints regen.- Scarce potions / other items to make cooking and alchemy more usefull.- Simple basic needs mod, maybe it's possible to use existing scripts like health/stamina debuffs to make this work. Any other ideas? Edited November 10, 2011 by Tadaa Link to comment Share on other sites More sharing options...
tylitalo Posted November 10, 2011 Share Posted November 10, 2011 Unless I miss my guess, the regen shouldn't be hard to disable or minimize. The rest will need more work. Link to comment Share on other sites More sharing options...
Aegrus Posted November 11, 2011 Share Posted November 11, 2011 I agree, to an extent. I heart realism mods. . . but I'd probably alter realistic health. I want realistic sleeping, eating, and lower health max limits, but for fun's sake I'd probably keep health regen or speed it up. Otherwise I end up backtracking four miles to find a bowl of soup. I'd like to die in a couple of hits, but I don't want one bad move at the beginning to cripple the rest of my quest. I give it about three weeks until someone makes a mod like this. If there's no indication of such a mod by then, I'm going to try to make one. Link to comment Share on other sites More sharing options...
Recommended Posts