TommInfinite Posted June 15, 2016 Share Posted June 15, 2016 Hi everyone! Just wanted to ask for advice - is there any way to detect water in front of PC? GetCrosshairRef does return a reference (if called via console) but it's does not pass "isFormValid" check. Still water is visible in vanilla INFO text (you can drink it). I have a solution in mind - checking for UI visibility but is there another method? http://s33.postimg.org/762tnjotb/Fallout_NV_2016_06_15_21_46_19_622.jpg PS.ObjectUnderReticle does not detect it too. ("32" is a static reference behind the water). Link to comment Share on other sites More sharing options...
RoyBatterian Posted June 16, 2016 Share Posted June 16, 2016 Use an OnActivate event and GetObjectType on self? Link to comment Share on other sites More sharing options...
TommInfinite Posted June 16, 2016 Author Share Posted June 16, 2016 Onactivate event comes too late. I need it for my FO4 crosshair mod. Link to comment Share on other sites More sharing options...
TommInfinite Posted June 16, 2016 Author Share Posted June 16, 2016 It is like object exists but it is unrecognizable to script functions. I only encountered this with non-persistent NPCs who are in different cell and are not loaded. Link to comment Share on other sites More sharing options...
RoyBatterian Posted June 16, 2016 Share Posted June 16, 2016 Ah you need it when just looking at water. Hrm sounds like an engine bug to me. Link to comment Share on other sites More sharing options...
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