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X6-88 - companion, not enemy after destroying institute.


Oloriell

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A question is in topic :)

I've destroyed the Institute and kept all my compaions except X6-88, who became hostile.

I've simply disabled him as I didn't want to kill him: he was the best scavenger in my companions' settlement :)

So, I tried to find such a mod, but had no luck: may be someone've already seen or can do the mod to make X6-88 behave like before the Institute was destroyed and become a companion again?

Thanks in advance :)

 

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  • 2 weeks later...
Maybe too much to get him into a lounger in the Memory Den, but what about a rare item to scramble a synth's memory and randomize the personality to a settler's, for example. Placed into Amari's room somewhere it could be single use. Possibly it could be used on any synth to become a traveling companion with basic settler responses plugged in over the companion script.
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  • 1 year later...

Very easy to do:

 

 

type in console:

 

prid 000e210a (X6-88 prid ID)

removefac 0005e558 (Institute faction)

 

Or, you can add yourself to this faction if you wish:

 

player.addtofaction 0005e558

 

 

If they are dead just type in console:

 

For X6-88:

prid 000e210a (X6-88's prid ID)

recycleactor

resurrect

enable

moveto player

removefac 0005e558 (Institute's faction)

 

 

For Danse:

prid 0005de4d (Danse's prid ID)

recycleactor

resurrect

enable

moveto player

removefac 0005de41 (Brotherhood of Steel's faction)

 

 

That's it! :smile:

Edited by viaujeff
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