peregrine111 Posted June 16, 2016 Share Posted June 16, 2016 Hello guys! I'm trying to make some changes to Pauldrons _ Morrowind Style mod... I wanted to switch female draugr paulrons (which are ugly af) with the male ones.. which was a simple matter of overwriting files. But ingame, they are really too large and sit too high above the shoulders, so I tried to edit it with nifskope. The problem is, no matter what I try, at most I end up with a bit distorted (like a screw) pauldron that sits about a metre above my character's shoulder. I've tried simply editing the pauldron block's Z axis coordinate and applying. Same result.Then I tried using the scaling, and first scaled Z to 0.9, applied changes, changed Y to 0.9, applied. Same result. I'm starting to think the issue is somewhere else... like, the pauldron block actually contains one bone (or whatever it is.. it's named "Spine2"), so each time I do the scaling, I'm actually scaling that thing too. But I don't think I can separate the two in nifskope... do I need to get Blender or something and try in that? Link to comment Share on other sites More sharing options...
Fantafaust Posted June 16, 2016 Share Posted June 16, 2016 When you made the alterations to the position in NIFSkope, did you apply the Transform? Link to comment Share on other sites More sharing options...
peregrine111 Posted June 16, 2016 Author Share Posted June 16, 2016 yes I did (already wrote that in the post I think). I really think it's the issue with that leftover spine2 bone. Those pauldrons technically moved a bit - I tried moving one up and one down on Z axis, and they ended up both way above the character, distorted, but one was higher than the other by a bit (and the closer they got to body, the more distorted they became). If the model of the pauldron was not distorted by it, I may have been willing to try 100 times to find proper coordinates for it to fit, but being distorted like a screw, screw that.. I tried exporting the nif as obj and open it in newly installed Blender... but that turned out even 100x worse as I can't even figure out basics of Blender without watching X videos... the only 3D programs I've worked (a little) in were Rhino and SketchUp, so.... If not for my love of armor mashups, I'd give up on it all a long time ago.. Link to comment Share on other sites More sharing options...
Fantafaust Posted June 16, 2016 Share Posted June 16, 2016 Sorry I missed that. I was asking because back when I was messing around with mesh positions in NifSkope for my Mad Max armor mod(it was a personal one), I had a lot of issues getting the transform to apply properly.It would be in the wrong spot, or it would stop showing up correctly. Anyways, iirc, you have to clear all Transforms first, that's Transform -> Clear for the NiTriShape and then do the same in the NiSkinData of the BSDismemberSkinInstance of the same NiTriShape.With BOTH cleared first, you can then edit the transform to get them where you want the things to be, then Transform -> Apply. Link to comment Share on other sites More sharing options...
peregrine111 Posted June 17, 2016 Author Share Posted June 17, 2016 Great, that worked! Thanks a lot! Link to comment Share on other sites More sharing options...
Fantafaust Posted June 17, 2016 Share Posted June 17, 2016 Sweet :) Hopefully you don't have any other issues. Link to comment Share on other sites More sharing options...
Recommended Posts