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Can u clean data from a mod u are working on from an existing save?


yougetagoldstar

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This title may be confusing, but ill explain what I'm talking about.

 

So I've been working on a mod and testing it out in game, and I just recently found out that this happens:

 

--load up your mod

 

--save the game with mod loaded

 

--make changes to the mod

 

--load up the saved game again .. :nuke: NOPE :nuke: ... some changes you make to the mod dont show up (some simple changes may show up, but there are things that won't that can pretty much halt your progress).

 

Seeing as how the CK has been out for a while I'm wondering if anyone knows of a way to, I dunno, clean your save game so that it's like you are testing your mod on a new game... I ask this because I'm planning on using my mod on an ongoing save I'm playing. Sadly I must have saved while the mod was loaded some time ago.

 

Also I know that people have made things like TES5edit and save game cleaner which are amazing tools, so that gives me even more reasons to suspect that some magic wand program exists that supports mod testing.

Edited by yougetagoldstar
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This title may be confusing, but ill explain what I'm talking about.

 

So I've been working on a mod and testing it out in game, and I just recently found out that this happens:

 

--load up your mod

 

--save the game with mod loaded

 

--make changes to the mod

 

--load up the saved game again .. :nuke: NOPE :nuke: ... some changes you make to the mod dont show up (some simple changes may show up, but there are things that won't that can pretty much halt your progress).

 

Seeing as how the CK has been out for a while I'm wondering if anyone knows of a way to, I dunno, clean your save game so that it's like you are testing your mod on a new game... I ask this because I'm planning on using my mod on an ongoing save I'm playing. Sadly I must have saved while the mod was loaded some time ago.

 

Also I know that people have made things like TES5edit and save game cleaner which are amazing tools, so that gives me even more reasons to suspect that some magic wand program exists that supports mod testing.

TES5Edit will not clean your save game, and a save game cleaner may or may not work. Your best bet is to revert to a save that has never seen your mod before. If you are not sure how far back you saved with the mod installed, deactivate the mod or remove it from your data folder if installed manually, load up a save and if you get a warning about missing content, exit and try another until you can load the game without the warning. Make note of the save as they are all numbered and time stamped and that will be your clean save as far as your mod is concerned. Delete all the saves that have been made after that particular one and then load up your mod again. This time while testing, do not save. Turn off all the auto save features. If you do happen to save again, just delete that save and go back to the clean one.

 

Certain things like scripts are baked into your save game, and any changes made to those items may not show up in a change you have made. And continuing on with a save that has had those things removed can lead to problems down the road.

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