Jump to content

Modding Problem About Affinity Treshold


zyd232

Recommended Posts

I'm working on a custom companion. Everything is OK inluding the affinity value, except the value of CA_CurrentTreshold.

 

When the CA_affinity value reached the treshold I've set, nothing happened, I mean, the value of CA_CurrentTreshold was not changed as expected.

 

I've set all the properties for script 'companionactorscript' attached to the actor. And I've added 'kmyquest.EndSceneXXXXX()' as pupyrus fragment to the quest stage I built.

 

So anyone can figure out what's wrong with the value of CA_CurrentTreshold? I just have no idea.

 

Link to comment
Share on other sites

Solved.

It is caused by the refesh process in original game.

I need to disable my esp and then reactive it, or find a save which haven't actived the esp, in order to update some data.

Edited by zyd232
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...