zyd232 Posted June 17, 2016 Share Posted June 17, 2016 I'm working on a custom companion. Everything is OK inluding the affinity value, except the value of CA_CurrentTreshold. When the CA_affinity value reached the treshold I've set, nothing happened, I mean, the value of CA_CurrentTreshold was not changed as expected. I've set all the properties for script 'companionactorscript' attached to the actor. And I've added 'kmyquest.EndSceneXXXXX()' as pupyrus fragment to the quest stage I built. So anyone can figure out what's wrong with the value of CA_CurrentTreshold? I just have no idea. Link to comment Share on other sites More sharing options...
zyd232 Posted June 18, 2016 Author Share Posted June 18, 2016 (edited) Solved.It is caused by the refesh process in original game.I need to disable my esp and then reactive it, or find a save which haven't actived the esp, in order to update some data. Edited June 18, 2016 by zyd232 Link to comment Share on other sites More sharing options...
SalesKital Posted June 18, 2016 Share Posted June 18, 2016 is there a tutorial on making a companion with affinity? Link to comment Share on other sites More sharing options...
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