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Geirmund's Hall - 2nd Gate - Lever Above Drops Drawbridge (Stuck)


Pukeysta

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Spoiler alert:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Is this the dungeon with the symbols above the gate? If yes theres a small puzzle in this room you need to solve first. which you find on the left side of the room.

 

there are a few pillars you need to rotate in order to disable the trap.

Edited by DarkenDe
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Spoiler alert:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Is this the dungeon with the symbols above the gate? If yes theres a small puzzle in this room you need to solve first. which you find on the left side of the room.

 

there are a few pillars you need to rotate in order to disable the trap.

 

hmm... no I think that was earlier in the game - I did have to figure out some animal combination to unlock the first gate in this dungeon however. I got past that, but now there seems to be no way out.

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Have you got past this bit? If not, (if I'm thinking of the right place) - there are actually two levers. There is one next to the drawbridge, but if you turn around somewhere on the wall is a second one. I was stuck for a while there, but eventually saw it.
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