markko1986 Posted June 17, 2016 Share Posted June 17, 2016 Hi! I'm looking for a Mohawk hairstyle for Male Human like this https://staticdelivery.nexusmods.com/mods/140/images/3263-5-1337272448.jpg. I've seen it on this mod http://www.nexusmods.com/dragonage/mods/3263/? , but when I downloaded it I couldn't find it. I know that the Schwarzalbenheim mod has it, but it's for dwarfs and I'm looking for that hairstyle but for HM.Any help will be much appreciated. :) Link to comment Share on other sites More sharing options...
theskymoves Posted June 18, 2016 Share Posted June 18, 2016 This image shows the hair on a HM morph (as the image you've linked to is a morph for a Qunari character). Both are found in the May 2012 Update download of Morphs and more (The description for the file starts "178 or so new morphs..."). The hairstyle is packed in the .ERF archive (the HM version of the hair is 'hm_har_punk_0'.) Link to comment Share on other sites More sharing options...
markko1986 Posted June 18, 2016 Author Share Posted June 18, 2016 (edited) Thank you for the help Theskymoves, I tried adding the hair to the editor, but this happened to the mohawk hairtyle. https://postimg.org/image/6roznpyvl/ And https://postimg.org/image/m7zaiu10n/ Is there any way to fix this? Edited June 18, 2016 by markko1986 Link to comment Share on other sites More sharing options...
theskymoves Posted June 18, 2016 Share Posted June 18, 2016 Thank you for the help Theskymoves, I tried adding the hair to the editor, but this happened to the mohawk hairtyle. https://postimg.org/image/6roznpyvl/ And https://postimg.org/image/m7zaiu10n/ Is there any way to fix this? Thanks may be premature, as I cannae get the hair to work, either. Not in the CC, not in the toolset, not even on the morph included in the mod's download (both preset and .MOR). I get a shiny silver scalp (rather than what looks like yellow in your screencap), and shiny silver usually means a missing texture. :unsure: Link to comment Share on other sites More sharing options...
markko1986 Posted June 18, 2016 Author Share Posted June 18, 2016 You are trying to help Theskymoves, so thanks are indeed necessary :) I been trying too but to no avail. I cannot get it to work :( Link to comment Share on other sites More sharing options...
Risibisi Posted June 20, 2016 Share Posted June 20, 2016 A "greenish" colour of a scalp or the hairstyle in the CC usually means that there is an error in the mao file. @Marko:You get the greenish result because you have maybe the mao file not in your override folder. I have checked it. I get the same result as you when I haven't the mao file in my override folder. When you have the mao file in your override folder you will get the same result as Sky. The scalp will be shiny silver which as Sky said: a problem of a missing texture.and that'S imo the problem I can't find the extra texture which the creator of the hair has used or entopie has forgotten to put it in th erf. file. You need this file which I have marked yellow. It's the so called diffuse map. <?xml version="1.0" encoding="UTF-8" standalone="yes"?><MaterialObject Name="pn_har_bldaag"><Material Name="Face.mat"></Material><DefaultSemantic Name="Default"></DefaultSemantic><Texture Name="mml_tDiffuse" ResName="pn_har_bldaag_0d.dds"></Texture><Texture Name="mml_tEmotionsMask0" ResName="default_blackzero.dds"></Texture><Texture Name="mml_tEmotionsMask1" ResName="default_blackzero.dds"></Texture><Texture Name="mml_tEmotionsNormal" ResName="Default_FlatNM.dds"></Texture><Texture Name="mml_tTintMask" ResName="pn_har_blda_0t.dds"></Texture><Texture Name="mml_tNormalMap" ResName="pn_har_blda_0n.dds"></Texture><Texture Name="mml_tAgeDiffuseMap" ResName="Default_Gray50.dds"></Texture><Texture Name="mml_tAgeNormalMap" ResName="Default_FlatNM.dds"></Texture><Texture Name="mml_tSpecularMask" ResName="Default_SpecularMask.dds"></Texture><Texture Name="mml_tTattooMask" ResName="Default_Black.dds"></Texture><Texture Name="mml_tTintMask" ResName="pn_har_blda_0t.dds"></Texture><Vector4f Name="g_vAmbientMult" value="1.00 1.00 1.00 0.00"></Vector4f><Float Name="g_fLipSpecularBoost" value="0.35"></Float><Float Name="g_fRimPower" value="2.22"></Float><Float Name="g_fSpecularMult" value="0.68"></Float></MaterialObject> Edit:If you change the line which I have marked yellow in: pn_har_blda_0d.ddsYou will get a scalp without stubbles. You have to change the mao file name too ( I have marked it red in pn_har_blda) Then you have to edit the mmh file withz the Toolset or the gff editor and change there too the name for the HairM1 entry. Edit: If you want stubble on the scalp. Throw the mao file pn_har_ blda out of your override folder and edit only your mmh file: The hairstyle will now use the vanilla stubble scalp. You have to click on save after you have edit the entry and then save the whole file. Let it just overwrite. Link to comment Share on other sites More sharing options...
theskymoves Posted June 20, 2016 Share Posted June 20, 2016 Thanks for the explanation, Risi, and for excellent instructions on fixing the files. :thumbsup: So... have some Punk!Moira! *pogos wildly to 'Anarchy in The DA(s)* :dance: Link to comment Share on other sites More sharing options...
markko1986 Posted June 22, 2016 Author Share Posted June 22, 2016 Thank u very much Risibisi. Thanks to your tutorial it was easy to fix the problem. I think I would never be able to fix it in my own.Now I can as play as a savage barbarian warden :D Link to comment Share on other sites More sharing options...
Risibisi Posted June 27, 2016 Share Posted June 27, 2016 Thank u very much Risibisi. Thanks to your tutorial it was easy to fix the problem. I think I would never be able to fix it in my own.Now I can as play as a savage barbarian warden :DWow, a great character design! Have fun! :) Link to comment Share on other sites More sharing options...
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