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Interior/Exterior Wokrshop Menus/Items


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I was getting my Home Plate mod ready to release and realized I wanted to revetr the workbench back to the vanilla interior one without major building options, because of the Defense and Food needs.

 

But I have made a somewhat custom Scavenger workbench I'd still like NPCs to use inside. I've been looking at the keywords and actor values, but so far, I'm unsure if there is a way I can flag just this one scavenger station for use.

 

 

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Make it a furniture item like a chair and script it to add from a level list to the workbench container everytime it is used?

Not a bad idea. I'm fiddling around with simply adding Food and Water keywords to the normal workbench. Maybe I should just avoid making things too convoluted?

 

I just wish I knew had to add a defense value and also disable some of the building menus.

 

EDIT: I added the keywords, Water, Food and Safety. That took care of those needs. Now to disable some of menus...

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I have an annoying problem like yours but I cant script my way out of a wet tissue paper sack. I made 7 new crops and there is no way to have them add whats harvested without changing the whole settlement quest and script. The crops work perfect as they are but sadly cannot be done as a furniture item and be a crop because you can only assign a settler to one item. Crops get assigned in groups and the NPC may never farm any of the ones they are assigned to so an on use function wouldn't work. There is no way I am adding my 7 crops to the settlement quest so they randomly appear in the workshop container.

 

Adding defense values is easy. Add the "Safety" Actor Value and set it for whatever you want such as my WorkshopGuardPostFurniture has it set for 20. WorkshopArtillery is set for 6. If you want a defense value of 999 by default then add the Safety Actor value to your workshop and set it for 999.

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