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Conditionalizing ability effects by equipped weapon/gear


Gawesome

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I'm trying to see if there's a way to look up specific equipped weapons on characters to ensure that certain player abilities don't work fully work unless conditions are met.

 

In my specific case, I'd like to enforce SMG Pack usage on my character class by making abilities only partially effective when characters are equipped with non-SMGs. For instance, if I have an ability that grants bonus damage on a shot, I'd like to conditionalize that bonus damage such that it only applies if a SMG is equipped.

 

Since SMGs aren't distinct weapon categories, I'm hoping that I can look up specific SMG types in script, but I don't know of any way to do so. Anybody out there have any luck doing so?

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