KeanuYT Posted June 18, 2016 Share Posted June 18, 2016 I'm using the scripts defautdisablehavokonload for both items and movable objects as well as defaultblockitemactivationonload. Under defaultdisablehavokonload I have havokonhit havokonactivate havokonzkey values as False by editing them, but not selecting the checkbox. I also have created a collision box by clicking the cube labeled C at the top of the toolbar. I have a large amount of extra space covered in the collision box. Upon load, objects remain collectible, movable, pushable, and react to weapon attacks. I can't push items back into the collision box but most of the items within collision boxes somehow push themselves out and end up all across the rooms I've made. If I throw a grenade at a collision box, it makes its way inside though. wtf am I doing wrong? Link to comment Share on other sites More sharing options...
KeanuYT Posted June 18, 2016 Author Share Posted June 18, 2016 For future people that may have a similar problem, my solution was extremely simple. I stupidly did not think to enter my cell that I created with a character that has not yet been to my newly created area. Loading an earlier save instead of one actually at the location fixed the problem. Link to comment Share on other sites More sharing options...
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