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Skyrim textures stretching, warping, unplayable


caelamid

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Running AMD Radeon HD 6870M, in outside areas, right from the start of the game, I've got textures warping and stretching from out of nowhere. Can barely navigate the landscape this way, so it's functionally unplayable.

 

Anyone have any idea on a fix? Have checked my drivers, tried to force AA from the gpu settings.. also set it to default to program values.. Neither changed anything. BUT.. when I switch to my integrated gpu.. the visuals are fine. Low settings, yes. But otherwise fine.

 

I'm a tech noob, so.. I don't know what to do/where to start trying to fix this.

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This happens to me as well, on an nVidia 560 Ti. At 2560x1600, the game is unplayable as everything is distorted. Some textures are warped, some translucent, and bits of objects are floating in the sky like bizarre shadows. However, at every other resolution the game is fine. So for now, try stepping your resolution down a notch and see if that helps.
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I am having the same problem as well with a Radeon HD 4570. I've got green stretchy stuff floating all around the world. In some cases it actually warps around entire villages and I can't see anything. Other times it's just like an enormous stationary cloud hovering above me. I've tried to disable Vsync and change the resolution but with no luck unfortunately.

One strange thing however, in the Skyrim.ini on line 20 I found something called bAllowCreateGrass=1. I set it to 0 on a whim and it actually took away some of the stretching originating from patches of grass, although, I think it removed the grass as well. I tried to find something similar relating to trees, (because I think that's where the big stretching problem is happening,) but I don't really know what to look for. I hope this might shed some light on the problem somehow and lead closer toward a solution.

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Also thought it might be worth mentioning: Similar graphical errors have occurred in Oblivion, Fallout, and Borderlands. In Oblivion's case, there was something called fNearDistance=0 in the Oblivion.ini that needed to be changed to fNearDistance=10. This fixed the problem for many people. In the Borderlands.ini there was a similar fix I had to use myself, although, I can't seem to find it now. I've not looked into Fallout much, however. Perhaps it is a completely different problem for each game, but I've noticed the problem with stretching textures or grass looks very similar to the problems a number of people seem to be having with Skyrim.
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I've been having the same problem and this was the only thread I've been able to find on it. Mine seems to be more of an overall scaling/stretching issue rather than individual objects. It only happens at 2560x1600 and only started happening when I switched from a gtx 260 to a gtx 560 ti. Weird. I tried reinstalling the game and video drivers, but no luck. It seems like it is trying to run it at a lower resolution, by zooming in on the top center of the 2560x1600 play area and making it looks like it is 800x600 stretched or something. Completely unplayable. I emailed Bethesda about it. I doubt we'll get a fix for it, but if someone does find an .ini change that fixes it and could post it here, that would be awesome. It is a shame that I bought a new video card to improve my performance and now I have to play at a lower res. haha.

Someone else posted two screens of the exact issue I'm having. Is this what the rest of you are experiencing? - http://www.thenexusforums.com/index.php?/topic/458526-urgent-issue-2560x1600-strange-problem/page__gopid__3792136#entry3792136

Edited by yeagert
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Signing on to the board, made a thread about it earlier found here.

 

Quote of my OP:

 

I'm running everything maxed out, tweaked or not tweaked, 2560x1600 doesn't want to work. I've tried reinstalling, but no avail. Running a 480 with the newest drivers. Didn't have these kind of issues before, not in Fo3/NV, Oblivion, Morrowind, and all kinds of other games.

 

Here is what I mean:

 

 

In 1920x1200 it works fine:

 

 

If anyone has any idea, thanks in advance!

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Well, I found a solution that worked for me. Try changing your anti-aliasing to 4x or lower. I found that going from high quality to low quality fixed the problem so I went through each option in sets and switch the settings around until I found that anti-aliasing seems to be the culprit (at least for the problem that Timbab and I are having. I hope it works for the rest of you. Thanks.
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Oh man, you're right, AA did the trick, nice dilemma though, 8AA or 2560x1600. Interface seems to be the same resolution though.

 

Thank you though!

 

Edit: There is a workaround to force AA, just enable it in your Nvidia Inspector/control panel.

Edited by Timbab
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