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Will it be possible to add Tessellation with Skyrim Special Edition because of DX11?


Lendox

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We do not know enough based on what has been told to us to deduce if tessellation is a feature they have included in the DX 11 engine. Unless the game itself supports the feature then mods will not be able to use it. I am not very deeply technically informed so anyone can correct me if I am wrong, but perhaps it can be enabled with ENB if the base game does not include it. We already have Parallax which gives a similar enough result as it is. No real reason for mod authors to use tessellation for this reason. Bottom line is we will not know for sure until we get more information about the title.

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  • 3 months later...

Is it possible? No idea.. Is it a good idea? Probably not. Since tessellation was popularized its use in game has gone down constantly. Its good for like.. rocks.. and tree.. And with the amount of rocks and trees in Skyrim it could be crippling. Parrallax mapping has really proven to be the better option over the years. At least for most situations.

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  • 7 months later...

We do not know enough based on what has been told to us to deduce if tessellation is a feature they have included in the DX 11 engine. Unless the game itself supports the feature then mods will not be able to use it. I am not very deeply technically informed so anyone can correct me if I am wrong, but perhaps it can be enabled with ENB if the base game does not include it. We already have Parallax which gives a similar enough result as it is. No real reason for mod authors to use tessellation for this reason. Bottom line is we will not know for sure until we get more information about the title.

Don't the Nvidia Godrays that are in Skyrim Special Edition use Tessellation?

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