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Killing animations - increase the chances


daelril

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I was wondering if there was a way to increase the chances that a killing animation is triggered when killing a monster. Let's say make it around 100%, at least for the dragons. I've killed the same dragon 17 times and the animation triggered only once. Bad luck maybe, but it's still a shame because we should feel the epicness of the moment when we slay a dragon, it shouldn't be random. Edited by daelril
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Im looking into the prospect of creating various new finishing move animations that hopefully will be able to be toggable at will. I would also like to see a 100% chance at decap on a humanoid NPC in various situations such as 2 hander, heavy axe chop etc..But I wanna be able to pull of the moves whenever I want. My first mod I think will be a simple toggable move, whereby you can either grab a NPC by the neck with both hands, or possibly knock them to the ground and grab their hair, and then be able to directionaly drag them wherever you want while they are still alive. Should make for some pleasing murders in secluded alleyways.. :devil:
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