Nero203 Posted November 12, 2011 Share Posted November 12, 2011 (edited) I don't think it updates immediately, try hitting sprint after issuing the command. EDIT - oooor change something in the inventory! Edited November 12, 2011 by Nero203 Link to comment Share on other sites More sharing options...
Abelius1 Posted November 12, 2011 Author Share Posted November 12, 2011 I don't think it updates immediately, try hitting sprint after issuing the command. EDIT - oooor change something in the inventory! Yupe, it works. We posted at the same time, he he. :tongue: Link to comment Share on other sites More sharing options...
Abelius1 Posted November 12, 2011 Author Share Posted November 12, 2011 Ok, if anyone is interested, I'll explain a bit more about the command British suggested to me. The normal movement speed of the character is 100. So... player.modav speedmult xx will ADD the xx value to that 100 starting value. Example: player.modav speedmult 50 This sets the player movement speed at 150% of the normal 100% If you want to revert back the speed to 100% DON'T write the same command with a 100 value, because you'll add a full 100% MORE to the already faster movement. You'll need to execute this: player.getav speedmult ...and you'll get the current value. Then just execute: player.modav speedmult -xx (don't forget the minus sign) where xx will be the current speed value minus 100. That way you'll return to the default 100% speed. By the way, you can actually die if jump when at 700% speed... I tried. :tongue: Link to comment Share on other sites More sharing options...
AlterMann22 Posted November 12, 2011 Share Posted November 12, 2011 @Abelius1, thank you for explanation... But i personally want only walk faster. This affects all moving speeds. (walk, run, sprint) Link to comment Share on other sites More sharing options...
kitsuneshoujo Posted November 12, 2011 Share Posted November 12, 2011 Thank you for this! I was going to ask about this last night but I needed sleep... clearing out the barrows near Riverwood was very tiring. lol Link to comment Share on other sites More sharing options...
Abelius1 Posted November 13, 2011 Author Share Posted November 13, 2011 (edited) @Abelius1, thank you for explanation... But i personally want only walk faster. This affects all moving speeds. (walk, run, sprint)Yup, in fact I would like the same. Actually I was the thread starter after all! :biggrin: But well, by the time being I'll be using this. Not bad for a laugh too. Ah, by the way, I think (not confirmed) that player.setav speedmult xx would be better, because that "mod" part seems to add or subtract only, while "set" appears to... welll... set the value at that fixed number. Edited November 13, 2011 by Abelius1 Link to comment Share on other sites More sharing options...
kitsuneshoujo Posted November 16, 2011 Share Posted November 16, 2011 I think modav is better, setmod seems to be really wonky. I will set something for 150 (because thats the speed that the npcs seem to be walking at), and it will jack up the speed to 360. Trying then to remove -210 using setav sets my new speed to 50. Link to comment Share on other sites More sharing options...
MrJokanb Posted July 6, 2013 Share Posted July 6, 2013 I found this great mod on the nexus that does exactly that.Changes the walking speed to be faster.the runing one to be slightly slower, and overhaul makes all the speeds a LOT more realistic :biggrin: hope it solves you problems :wink:http://skyrim.nexusmods.com/mods/32229/? Link to comment Share on other sites More sharing options...
kbzjr Posted July 13, 2013 Share Posted July 13, 2013 I'd like to be able to keep up with the inkeepers as they show me to my room without having to toggle run.. Link to comment Share on other sites More sharing options...
Chaophim Posted July 13, 2013 Share Posted July 13, 2013 EDIT: "Solved" by the means of a console command "player.modav speedmult xx" I've found that a value of 30 manages to stay a realistic but far more energetic walking&running pace.Credit goes to Nero203 for suggesting it. Go to message #13 if you want an extended explanation.Anyway, it wold be great to have mod which allow us to modify the speed with a simple keystroke. What more can I say...? I think running speed is ok, but the walking one is incredibly slow, IMHO. I'm not saying to make an unrealistic leap in speed, doubling it or something like that, but a half more could be better to not die by boredom, and not breaking the immersion forcing the character run like a madman in the middle of the city. Running in the wilds, with the wind in your face and traversing plains like Conan...: EPIC Running in the middle of a city, with the guards thinking you must be a thief because you're not walking like any other respectable citizen...: pathetic and console-sque. http://www.thenexusforums.com/public/style_emoticons/dark/tongue.gif I'll make a poll to see if you think as I am. Feel free to express yourself, please! Step away from the console, guys, and step into the MCM era. :) Such a mod already exists and it is called SkyTweak. Lets you adjust a LOT of values, including movement speed.. Link to comment Share on other sites More sharing options...
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