tyler049 Posted June 18, 2016 Share Posted June 18, 2016 I am trying to set up my outfit so it can be used with or without a pipboy and not clip or look weird. I cant seem to find any proper tutorials that explain this. Link to comment Share on other sites More sharing options...
KaelVirum Posted June 18, 2016 Share Posted June 18, 2016 I haven't gotten this far yet, but it seems to me as if all you'd need do is delete whatever is on the left forearm. Obviously I mean make a copy of your armor/outfit to do this with. There may be an easier way than this but I don't know it. Link to comment Share on other sites More sharing options...
xgamer468 Posted June 18, 2016 Share Posted June 18, 2016 I honestly don't really have the solution for your problem, but I'm currently using somewhat of a workaround for my own armor. I set the left arm in the AA to the pip boy slot, so it hides the pip boy everytime you equip that arm piece. Then I imported the pipboy mesh into my new mesh and made a few changes so nothings clipping anymore. This means that NPCS will have a pip boy as well, but that's all I have managed to do so far Link to comment Share on other sites More sharing options...
tyler049 Posted June 18, 2016 Author Share Posted June 18, 2016 It seems that both versions exist in the vanilla meshes but I cannot see how to make them determine which version to use but it does have something to do with a pipboy being equipped. Link to comment Share on other sites More sharing options...
xgamer468 Posted June 18, 2016 Share Posted June 18, 2016 (edited) Must be some keyword I guess, maybe just try to set up a new plug in based of the pipboy version and one based of the none pipboy version for you outfit and just see what it does. I can't test anything right now because I'm on holidays but that's usually what I do Edit: Nvm I thought you wrote there are two different AA files, I honestly don't know what to do then Edited June 18, 2016 by xgamer468 Link to comment Share on other sites More sharing options...
KaelVirum Posted June 19, 2016 Share Posted June 19, 2016 I think all you have to do is make two copies of the left arm, well, technically both arms. For example: The Combat Armor has four arm nifs for each stage, lite, sturdy and heavy. Two of the arms are to be placed on NPCs, basically people that you'll be looking at. The other two arms are to be named [Whatever]_1st_Person.nif. The 1st Person left arm is what you make sure doesn't have anything on the forearm, which is where the Pipboy goes. In the Geck there will be a place for you to list your 1st Person model/nif of the two arms and instead of pointing it to the regular arms that everone else will be using, you point it to your [Watever]_1st_Person.nif. Also, there will be a list of Equipment slots in the item properties that you can add or remove. I'm not sure exactly how that part works, yet. I hope this helps some. Link to comment Share on other sites More sharing options...
BlaineMobius Posted November 2 Share Posted November 2 In outfit studio you need to add a segment then a sub segment and set that to human 4 and slot 60 - pip boy. Then you will "paint" the lower arm. Any part that is painted will be hidden. Link to comment Share on other sites More sharing options...
JohnnyBlade Posted November 4 Share Posted November 4 On 11/2/2024 at 11:43 AM, BlaineMobius said: In outfit studio you need to add a segment then a sub segment and set that to human 4 and slot 60 - pip boy. Then you will "paint" the lower arm. Any part that is painted will be hidden. Better late than never but I'm guessing OP was hoping for an answer 8 years ago. Link to comment Share on other sites More sharing options...
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