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Creating Institute Style Workbenches


ARavenCalledWayne

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Sadly nobody has yet to make alternate style workbenches. I was needing some work benches to fit an Institute theme and thought maybe I could do it myself. I am a bit in over my head...

 

My thinking was to just replace the workbench nif with one of an Institute furniture of some sort.

Problems:

  • Apparently need to extract nifs from the main game files?
  • Finding the right nif
  • Making sure it is facing the right way
  • Animations (not really worried about those)

 

Any help/pointers/links?

 

 

 

Or save my day and do it for me? :tongue:

 

I'd really like to give this a go. Never modded anything myself. Not counting editing vanilla stats on vanilla items in past games. Though I thought my "Spectre Shroud" was pretty cool in Oblivion. Just hide the face on the Brotherhood Shroud. :laugh:

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Well, I've got suitable replacements, only thing is, at least for me (if you don't care about this then never mind), In order for the animations to look right they have to have the original workbenches top parts, like the vice and the blow torch on the weapons and the sewing machine on the armor as well as the chemistry stuff on the chem one so it would take a bit of modifying to attach all those pieces to the new tables. I mean, as it stands, in order for the new tables to be use-able, with animations that is, they'll have to be modified anyway, the one workbench replaced with the new so that the new has the animations. I should be able to do that fairly easily, or I could just send you all the files you'll need and try to help you do it all yourself, whichever way you'd prefer.

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Is it possible to make the benches usable without animations? I don't 3rd person anyway.

 

I was hoping to make them fully functioning to be worth sharing. I just wore my brain out reading tutorials on glow mapping, nifscope, etc. I more visual person, these walls of text burn me out.

 

If you could do both so I could try to "reverse engineer" what you did.

 

I need to find some videos more specific to my needs...

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Actually, I'm not sure if it's possible to make them work without animations. If it isn't then the animation itself will kick you into 3rd person whether you want to or not.

 

I hear you, walls of text make my eyes droopy.

 

Well, I mean, I can understand wanting to learn how to do this stuff. I'm in the same place as you, there, I'm in the process of learning but if the work is already done, why not just use that and put it out and then later reverse engineer that way you get a shareable mod and can learn how to do it, without taking the chance of getting frustrated that you're not finding the kinds of tuts you need in order to help you accomplish your goal and giving up? Not that I'm trying to worm my way into your idea here, I'm just saying, if the work is done, regardless of who it's by, why not just use it, as long as proper credits are given?

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No, no, I'm definitely not trying to take your idea away from you. I wouldn't have even thought of it if it hadn't been for you, therefore, I would not have done it so all credit on that end goes to you. All I was saying was that I can do it, give it to you to upload, then help you learn everything that I know how to do. That's basically all I meant.

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Alrighty then, a big thank you!

 

lol. This whole idea come from that I am trying to film a playthrough series - role played - with my own voice (protagonist voice removed) - with an institute theme (apparently, ha). I am using the Institute safehouse mod and the workbenches are hideous against the institute's assets. Usable props essentially.

 

So I hopped on Nexus to find nobody has done this. Besides one guy who just did a smooth re-mesh of the chemstation. Who would have thought I would have an original idea? lol

 

I would like to be able to edit/splice the furniture with other suitable institute-ish assets to make the animations believable. I am even having ideas for other workbench themes... So I'll share this as is with big props to you and hopefully get the hang of nifscope soon.

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Yeah, a lot of what needs to be done can be done in Nifskope, however, if you want a chem station shaped like an L, I personally like that one better, and those other parts from the other workbenches added to the new ones then a lot of it will have to be done in 3DS Max as well.

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