yabz39 Posted December 4, 2021 Share Posted December 4, 2021 (edited) good evening, the mod link is dead.It seems that the friendly hud offers this functionality, but this mod is too heavy and conflicts too much with a good number of mods. same merger script does not happen at all reconciled. Personally, I just want to be able to put as many personalized markers as I want. thanks very muchsorry for my english i use an auto trad. (French if ever.) Edited December 4, 2021 by yabz39 Link to comment Share on other sites More sharing options...
Davis002 Posted January 4, 2022 Share Posted January 4, 2022 Working here:1.32, steam GOTY with all DLC No other mods in place; believe it or not this was the first main feature I wanted changed but I just started into the game a week or so ago (working through my want-to-play-someday backlog).Kudos on a sweet and simple (I hope) mod that solved my exact problem!can you please describe all step instal this mod because i tried everything and nothing help , 1.32 goty gog Link to comment Share on other sites More sharing options...
Olaznog Posted July 13, 2022 Share Posted July 13, 2022 (edited) I have created a mod that removes the limit on custom markers. Get it from the attachment to this post or download it from here.Unzip and place the files in your Witcher 3 directory in bin\x64. If there's already a "plugins" directory that's fine, just merge it with this mod's one.If you already have a "dsound.dll", chances are it's the same I have included, so just try it without overriding.It should work on all versions of Witcher 3 v1.24-v1.31 (and possibly even older versions), no matter if GOTY or not, on Steam/GOG/Galaxy and probably other platforms.Use at your own risk, I provide no warranty at all. I don't know why the developers decided to put these limits into the game in the first place, I can't rule out technical problems.Feedback on whether it works for you is appreciated, if it works well for other people I might put the mod onto its own page on Nexus Mods. Credits: The "dsound.dll" I have included is a dll which loads all dlls from the "plugins" directory (so you can have multiple mods that use a dll for code injection), source code of it can be found at gamebooster/dll-plugins-loader, the compiled version I have used was taken from the Adjustable Weight Limit mod. Additionally I used some code/ideas from the aforementioned weight mod for patching the game's memory.If there's interest I can release the source code of my mod as well.It works in GOG v.1.32!!! Thank you very much!!! You have to upload an official mod!!! Edited July 13, 2022 by Olaznog Link to comment Share on other sites More sharing options...
bradmillerbiz Posted September 6, 2022 Share Posted September 6, 2022 Not working for me. Steam GOTY. Only a few other simple mods installed (skip cutscenes, skip dialogue, and fast stash). Though it is installed on Linux (Steam Deck) using Proton, so maybe that's why? Link to comment Share on other sites More sharing options...
CharleyMcToasty Posted November 4, 2022 Share Posted November 4, 2022 Steam GOTY version here, 1.32it doesnt work even if it's the only mod installed :(I just need to extract the file in the "mods" folder right?This is a mandatory mod for me to play, please help Link to comment Share on other sites More sharing options...
pcworldSW Posted November 5, 2022 Share Posted November 5, 2022 I just need to extract the file in the "mods" folder right? No. From the mod's description: Unzip and place the files in your Witcher 3 directory in bin\x64. If there's already a "plugins" directory that's fine, just merge it with this mod's one. If you already have a "dsound.dll", chances are it's the same I have included, so just try it without overriding. Link to comment Share on other sites More sharing options...
Berlioz22 Posted December 24, 2022 Share Posted December 24, 2022 Hello there, Wonder if any possibility to have this mod updated so it will work with 4.0 version :) ? It was working perfectly on my PC with GOG 1.32 version till last update, really hard to emphasize how useful this mod is. Link to comment Share on other sites More sharing options...
pcworldSW Posted December 24, 2022 Share Posted December 24, 2022 Hi, I hope I will take a look in the new year. Feel free to ping me if I haven't by mid-January.I should also finally create a mod page for this mod, since there really appears to be a lot of demand (and I posted the original mod here over 5 years ago… wow). Link to comment Share on other sites More sharing options...
Berlioz22 Posted December 28, 2022 Share Posted December 28, 2022 Hi pcworldSW, Thank you very much for such a quick reply! Especially considering Christmas time, as we are still in octave then maybe a little late but happy Christmas :-) Certainly, feel free to take a look later in your free time and yup, I think such mod page will be quite useful (and also simply make mod more popular). It maybe a small addition to W3 but considering such approach as mine to the series (want to check basically everything) then it simply enable planning exploration in long run. Obviously, Happy New Year! Link to comment Share on other sites More sharing options...
pcworldSW Posted January 10, 2023 Share Posted January 10, 2023 I have updated the mod so that it is compatible from Witcher 3 v1.24 up to v4.0.0_Hotfix2 (and possibly future versions).Download v1.0-rc1 of this mod. I have additionally published its source code at https://gitlab.com/pcworld/witcher3-unlimited-custom-markers I have tested it with the GOG Galaxy release of Witcher 3 v4.0.0_Hotfix2 (I have not tested it with Steam or other versions but assume they should be compatible).Please report whether it works for you and which Witcher 3 version and game store (GOG installer, GOG Galaxy, Steam, …) you use. Please also test that once you have more than 20 markers, you can load the save game after restarting the game and that all custom markers have been persisted. If this turns out fine, I intend to create a mod page on nexusmods. Link to comment Share on other sites More sharing options...
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