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[Mod request/Help] More custom map markers.


starwarssonic90

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Hi pcworldSW,

 

Many thanks for updating mod, unfortunately its not working on my computer (would not be suprised if I miss something with implementing it)

 

I paste what was in x64 and x64_dx12 folders into same folders within game catalog, load one of my save but I cannot do more than 10 markers. On my old save I had more than 20 so till I remove them I cannot make any.

 

Was trying to remove all, save game and later load it and start from zero but can only make 10.

 

I am using GOG Galaxy with W3 v4.0.0_Hotfix2, let know if you need any more info.

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Super glad to see that it was updated but it seems like the 4.0 update broke it. I downloaded the updated mod from page 2 and copied the mod files but it doesn't seem to do anything. If I remove a marker I can't replace it since I have more than 10. Playing the Steam version (through the GOG launcher if that makes a difference).

Edited by EetsGeets
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Okay, this is weird. I have attached a variant that should show a message box once the plugin is loaded.

If everything is successful, launching The Witcher 3 should show 2 message boxes: First "unlimited-custom-markers mod: mod starts loading", and then "unlimited-custom-markers mod: done patching". The game starts only after acknowledging both.

Do you see any of these message boxes or any error messages?

 

If not, are you sure that you correctly placed the mod files (both in bin\x64 and bin\x64_dx12) like this, including the dsound.dll and the plugins folder?:

Kz2x8vr.png

 

And does it make any difference if you directly launch witcher3.exe from either directory rather than through the Steam/Galaxy launcher?

Which Windows version are you on (I am testing on Windows 10 22H2 19045.2364)?

Edited by pcworldSW
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I wonder where should I find this message regarding patching?

It would be a message box that blocks the game from loading until you have clicked "OK," so you would have noticed.

This means the unlimited-custom-markers.dll is not loaded and I don't know why. I'm testing on the GOG Galaxy build (and it works for me), but as Berlioz22 also experiences the same issue with GOG Galaxy, it does not sound like a Steam-specific problem.

 

Did you all reinstall from scratch or update from Witcher 3 v1.32? I updated to v4.0.0_Hotfix2 from the latter version, maybe some file is left over during the update which makes the dsound.dll load and is missing from fresh reinstalls; however that options seems unlikely.

 

If anyone could PM me their "bin" folder, that might be helpful. And if that does not bring any findings, if someone is willing to let me debug their issue via a remote desktop, let me know.

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I wonder where should I find this message regarding patching?

It would be a message box that blocks the game from loading until you have clicked "OK," so you would have noticed.

This means the unlimited-custom-markers.dll is not loaded and I don't know why. I'm testing on the GOG Galaxy build (and it works for me), but as Berlioz22 also experiences the same issue with GOG Galaxy, it does not sound like a Steam-specific problem.

 

Did you all reinstall from scratch or update from Witcher 3 v1.32? I updated to v4.0.0_Hotfix2 from the latter version, maybe some file is left over during the update which makes the dsound.dll load and is missing from fresh reinstalls; however that options seems unlikely.

 

If anyone could PM me their "bin" folder, that might be helpful. And if that does not bring any findings, if someone is willing to let me debug their issue via a remote desktop, let me know.

 

It's a first time install of Witcher 3 (4.0.0). No previous mods of game versions.

I'll send a 'bin' folder. Hope it helps.

Thank you

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@Nevaehy
Thanks for sending me the bin folder.

I have extracted it, and both in the "x64" and "x64_dx12" folders, once I double-click witcher3.exe, it greets me with this dialog:
SGk0dsD.png

 

I don't know what the difference is between our systems then.

Which exact Windows version do you use? (Open "About your PC" and then press "Copy" in the section "Windows specifications".)

What antivirus do you have? Can you try launching it with your antivirus disabled? Antivirus programs may have very nasty and deep integrations with the OS and the way applications are launched.

Also, disable any other programs that modify program behavior, such as programs that add overlays (Steam/Galaxy overlay, FPS counters, programs that add additional shaders etc.).

Let me know if that helps, and if so which specific step helped.

 

For people where the mod does not work on Witcher 3 v4.0.0, did/does it work for you on v1.32 (and if so, was it the v0.1 or v1.0-rc1 version of my mod)?

Also if there is anyone for whom the v1.0-rc1 version of my mod works, let me know (I have only gotten responses from people where it doesn't work so far).

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@pcworldSW

 

I've tried few more times to launch from x64, x64_dx12 and via Steam, but again in any of these cases I didn't see this message about mod :(

 

Maybe I have to reinstall the game? Tho I've installed it a little bit more than 1 week ago...

 

Windows specifications:

Edition Windows 10 Home
Version 22H2
Installed on ‎8/‎15/‎2020
OS build 19045.2486
Experience Windows Feature Experience Pack 120.2212.4190.0

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@Nevaehy

I don't think reinstalling will help. For the mod, only the contents of the "bin" folder should be relevant and not other game resources.

 

Can you download Process Explorer, launch its procexp64.exe, click View -> Lower Pane View -> DLLs, launch witcher3.exe from Windows Explorer, then search for the witcher3.exe process in Process Explorer and select it, and finally choose File -> Save in Process Explorer and save the text file? Then send me the resulting text file (feel free to PM it as it may contain personal information).

 

And these questions are still open:

What antivirus do you have? Can you try launching it with your antivirus disabled? Antivirus programs may have very nasty and deep integrations with the OS and the way applications are launched.

Also, disable any other programs that modify program behavior, such as programs that add overlays (Steam/Galaxy overlay, FPS counters, programs that add additional shaders etc.).

Edited by pcworldSW
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