Jump to content

(CK) How can I teleport via a non-teleport object?


Noorac

Recommended Posts

I new to this, and making my first mod, so I hope I'm posting in the right subforum.

 

I don't like to fast-travel because to me it breaks immersion, so I'm making a quality-of-life-improvement-mod. The premise of the mod is that I go into some cavetunnels, wich leads to some sewers, wich makes me pop up out of a manhole in a different part of the commonwealth.

 

The actual distance covered is way to big for me to create, as it would take ages. And so I decided to fake-cover the distance by having the player enter the caves, and at the end of the caves is e.g. a minecart. The minecart can be interacted with similar to a door; it activates a loadscreen and teleports the player to the next cell. In the next cell I want a similar setup to get back. And that way I can artificially and "immersively" cover a greater distance without having to actually create hundres of meters of content(I'd rather go for quality and detail in the cells I actually create instead of just creating a 500meter straight tunnel).

 

Is there a way to make something that doesn't have the teleport-tab to be interactable and to teleport the player? There is no dedicated minecart, but I landed on a scaled down version of 'FoundryCart01'.

 

Edit; Plan B is to make a "run-through"-trigger that will activate the teleport, similar to how you enter Diamond City, however I think it would be better gameplay to actually interact with the/a minecart.

 

Edit2; I feel like I've seen people turn wierd objects into teleport-objects before. Is it possible to "coat" the object in some sort of primitive or something so it looks like the minecart is what you are activating?

Edited by Noorac
Link to comment
Share on other sites

Have you tried creating a new door object that points to the mesh of your cart? Then you can use it as real load door without animation. Other possibility would be scripting. That way you could also script a few meters of moving with the player on top of the cart.
Link to comment
Share on other sites

That is brilliant way of doing it. So simple, but it worked perfectly, just some finetuning required; It currently makes the climb-ladder-sound, hehe. But these things will be fixed soon enough.

 

Thanks for saving me!

 

Edit; Forgot to say, I used the replace-mesh option. I think scripting is a bit above my head atm, and I just want to actually finish a mod and release it. Maybe in an update.

Edited by Noorac
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...