Mansh00ter Posted November 13, 2011 Share Posted November 13, 2011 @Palora, yeah, but here we're dealing with a historically unrealistic combo of dual wielding vs. guy in heavy armor with a huge ass hammer. Basically if you tried x-blocking a warhammer, let's just say that would be a good way to decapitate yourself with your own swords. What I'd like to see instead is something a bit more complex than just a block - a dual wield parry, as in it doesn't always work, almost never works against big weapons (maybe tie in the 1h skill into the formula, as well as incoming damage), but when it does it blocks damage and staggers your opponent, leaving them open for a flurry of attacks. This would be as close to a real parry as we can get, I think, and also lend a nicely different gameplay mechanic compared to other melee styles. @Mutonizer, I agree with most of what you said, especially the temperature realism, sleep, thirst, hunger etc. as well as carry capacity realism + armor encumberance - in fact they are among the things I plan for my realism overhaul of the game. That would make the game so much more immersive. Link to comment Share on other sites More sharing options...
Patronus Posted November 13, 2011 Share Posted November 13, 2011 @Palora, yeah, but here we're dealing with a historically unrealistic combo of dual wielding vs. guy in heavy armor with a huge ass hammer. Basically if you tried x-blocking a warhammer, let's just say that would be a good way to decapitate yourself with your own swords. What I'd like to see instead is something a bit more complex than just a block - a dual wield parry, as in it doesn't always work, almost never works against big weapons (maybe tie in the 1h skill into the formula, as well as incoming damage), but when it does it blocks damage and staggers your opponent, leaving them open for a flurry of attacks. This would be as close to a real parry as we can get, I think, and also lend a nicely different gameplay mechanic compared to other melee styles.Let's be honest - parrying a warhammer with anything is a bad idea. Perhaps, only a shield would really help against that. One sword or two swords doesn't matter - the warhammer will disarm you at least if you try to block it. When you're dealing with someone, who uses a big weapon, you need to either have an identical weapon or be fast and evade the blows. But since the game actually lets you to parry big weapons with one-handed ones, it's just unfair that two 1H weapons aren't allowed to do the same. Maybe a good solution would be giving big weapons high chances of disarming your opponents with a successful hit? It'd be also nice to take the distance into account. If the distance between you (armed with two 1H swords or even one 1H sword) and opponent (armed with a warhammer) is about the range of warhammer hit, then blocking will almost never be successful. But if you are face to face, opponent has no space to hit you with the head of the hammer, you can block it, as at close range the warhammer doesn't get that much inertia. But I'm afraid, this is to difficult to work. Link to comment Share on other sites More sharing options...
Oes10 Posted November 13, 2011 Share Posted November 13, 2011 I personally really hope someone makes an Enhanced Blood type mod like there is for FO:NV and FO3, this game needs more gore and blood. :) Link to comment Share on other sites More sharing options...
Lifell Posted November 13, 2011 Share Posted November 13, 2011 (edited) 3) Numeric Hotkeys! It's so annoying to have to pause the game to switch spells. A system where you assign a number to an item, then to swap, you press that number then click the mouse button you want it to be in. (ex, bind healing to 3, so press 3 and right click to put it in your right hand They already did this. Add the item to your favourites. Press Q and select (no click) the item you want to Quick Use with the mouse and press numeric 1 to 8. Worked for me... and it was easy :). Edited November 13, 2011 by Lifell Link to comment Share on other sites More sharing options...
mutonizer Posted November 13, 2011 Share Posted November 13, 2011 @Palora, yeah, but here we're dealing with a historically unrealistic combo of dual wielding vs. guy in heavy armor with a huge ass hammer. Basically if you tried x-blocking a warhammer, let's just say that would be a good way to decapitate yourself with your own swords. What I'd like to see instead is something a bit more complex than just a block - a dual wield parry, as in it doesn't always work, almost never works against big weapons (maybe tie in the 1h skill into the formula, as well as incoming damage), but when it does it blocks damage and staggers your opponent, leaving them open for a flurry of attacks. This would be as close to a real parry as we can get, I think, and also lend a nicely different gameplay mechanic compared to other melee styles.Let's be honest - parrying a warhammer with anything is a bad idea. Perhaps, only a shield would really help against that. One sword or two swords doesn't matter - the warhammer will disarm you at least if you try to block it. When you're dealing with someone, who uses a big weapon, you need to either have an identical weapon or be fast and evade the blows. But since the game actually lets you to parry big weapons with one-handed ones, it's just unfair that two 1H weapons aren't allowed to do the same. Maybe a good solution would be giving big weapons high chances of disarming your opponents with a successful hit? It'd be also nice to take the distance into account. If the distance between you (armed with two 1H swords or even one 1H sword) and opponent (armed with a warhammer) is about the range of warhammer hit, then blocking will almost never be successful. But if you are face to face, opponent has no space to hit you with the head of the hammer, you can block it, as at close range the warhammer doesn't get that much inertia. But I'm afraid, this is to difficult to work. You still get hurt when you block, even more if you just block/parry with a weapon instead of a shield. If you block a big attack from a 2hder with your dagger, you'll still get hurt quite a lot (especially in master mode). As a note as well, the act of parrying is not really with the blade like you can see in movies but mostly with the guard (slide along the blade, block in the guard, etc). That why stuff like parrying dagger exist and they are REALLY good at parrying because no matter the weapon you try to parry, it'll lock down in the guard and you'll just have to handle the actual strength of the wielder. Works against heavy 2hder as well and you can actually disarm them quite easily if you do it right.Sooo, what I'm saying is that a mod making a parrying dagger for off hand that actually allows blocking would be nice :) Link to comment Share on other sites More sharing options...
Patronus Posted November 13, 2011 Share Posted November 13, 2011 You still get hurt when you block, even more if you just block/parry with a weapon instead of a shield. If you block a big attack from a 2hder with your dagger, you'll still get hurt quite a lot (especially in master mode). As a note as well, the act of parrying is not really with the blade like you can see in movies but mostly with the guard (slide along the blade, block in the guard, etc). That why stuff like parrying dagger exist and they are REALLY good at parrying because no matter the weapon you try to parry, it'll lock down in the guard and you'll just have to handle the actual strength of the wielder. Works against heavy 2hder as well and you can actually disarm them quite easily if you do it right.Sooo, what I'm saying is that a mod making a parrying dagger for off hand that actually allows blocking would be nice :)let's not forget about battle-mages. Someone who uses a sword in right hand and magic in left (I suppose, it can't be done vice versa). They should be let to parry with the weapon. A parrying dagger, meanwhile, is something not really new to TES modding. There were lots of parrying daggers in Oblivion which were basically shields, though looked like a weapon, which meant you can only parry with them, not hit. What I'm asking - is letting using both hand weapons as weapons and in addition to that one of them as a shield. Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted November 13, 2011 Share Posted November 13, 2011 3) Numeric Hotkeys! It's so annoying to have to pause the game to switch spells.They exist. Open the favourite menu, and use a numbered key to assign it to the highlighted item. 4) Hijack the Stats screen for something important that doesn't exist right now: a status screen. At the moment, it's impossible to track your buffs/debuffs easily.You can see your buffs/debuffs under Magic>Active Effect. Link to comment Share on other sites More sharing options...
KillerHappyFace Posted November 13, 2011 Share Posted November 13, 2011 3) Numeric Hotkeys! It's so annoying to have to pause the game to switch spells.They exist. Open the favourite menu, and use a numbered key to assign it to the highlighted item.4) Hijack the Stats screen for something important that doesn't exist right now: a status screen. At the moment, it's impossible to track your buffs/debuffs easily.You can see your buffs/debuffs under Magic>Active Effect. lol, yeah. I found those out a little after I posted. They're both functional, but a little unintuitive. What I think about parrying is that it can block some damage from regular attacks, but nothing for power attacks. A full-forced blow seems better dodged than parried. Link to comment Share on other sites More sharing options...
Palora Posted November 14, 2011 Share Posted November 14, 2011 (edited) let's not forget about battle-mages... You can, with a bit of patience, have a spell in your right hand (left button) and a weapon in the left hand (right button). Also there isn't any problem in blocking with a right handed weapon but it only works if you don't have anything equipped in the left hand, if you do you will either block with a shield/torch or you won't because block is off for dual wield (so we need a new block button and dual wield block). However you will run into issues when switching spells, since they will switch the left hand most often then not, just as a weapon will switch the main hand more often then not. IMO battle-mages don't need blocking weapons, they can just have an offensive spell in one hand and a ward in the other, ofc it will only work if the caster has the mana reserve to defend and attack with. :D Although i think you have to make an advance hibrid if you don't plan on getting mauled (because your a mele specialist fighting flying dragons, a ranged specialist in a cave with tight corners, or a heavy armor master getting hit by armor ignoring magic). On the wish list: Increasing your armor skill slowly while you wear it and do stuff in it (move, jump, fight, etc), personally i find it weird that you have to be hit to increase it, what if your a ninja archer of fireball doom? Edited November 14, 2011 by Palora Link to comment Share on other sites More sharing options...
Patronus Posted November 14, 2011 Share Posted November 14, 2011 You can, with a bit of patience, have a spell in your right hand (left button) and a weapon in the left hand (right button). Also there isn't any problem in blocking with a right handed weapon but it only works if you don't have anything equipped in the left hand, if you do you will either block with a shield/torch or you won't because block is off for dual wield (so we need a new block button and dual wield block). However you will run into issues when switching spells, since they will switch the left hand most often then not, just as a weapon will switch the main hand more often then not. IMO battle-mages don't need blocking weapons, they can just have an offensive spell in one hand and a ward in the other, ofc it will only work if the caster has the mana reserve to defend and attack with. :D Although i think you have to make an advance hibrid if you don't plan on getting mauled (because your a mele specialist fighting flying dragons, a ranged specialist in a cave with tight corners, or a heavy armor master getting hit by armor ignoring magic). First of all, I know, that you can block with 1H weapon when you have nothing in the left hand and that is not what I'm talking about. I'm talking about having a spell in the left hand. It's quite inconvenient to unequip a spell any time I want to parry. As for the battlemages - you're mixing up just mages and battlemages. The battlemages were always the ones that use both weapons and magic. In the beginning of the game, when battlemages don't have a lot of magicka, a big part of combat is spent in melee. So having ability to parry while the offhand has a spell in it is essential. Link to comment Share on other sites More sharing options...
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