KyleShadows Posted June 19, 2016 Share Posted June 19, 2016 Those of you who play Call of Duty Zombies mode will know of a device called the Pack-a-Punch Machine, which you use to improve the weapons you're using. The machine can improve anything about your gun, from damage, magazine size, reserve ammo capacity, changing the camouflage art on the weapon, and adding attachments to the weapon. The Machine also looks kind of lore-friendly to Fallout, as it is a bulky machine with chunky parts and doesn't use nano-technology, like everything in the Fallout world. Suggestions: Level Requirement: The Pack-a-Punch Machine improves most aspects of a weapon and makes them considerably more powerful. A level requirement should be in place before the Machine can be built to stop characters being overpowered too early in the game. The Level Requirement could be between 70 and 100. At that point of the game, the enemies (especially in a modded game) are quite powerful. The power boost from the Pack-a-Punch Machine would balance out the strong enemies. Building Materials: Steel, Nuclear Material, Concrete (other suggestions?) Perk Requirements: Nuclear Physicist 3, Science! 4, Gun Nut 4 Quest: A quest could be undertaken to retrieve a power supply for the Pack-a-Punch Machine, similar to Liberty Prime's power core. Let me know what you think! Link to comment Share on other sites More sharing options...
KyleShadows Posted June 19, 2016 Author Share Posted June 19, 2016 It's just occurred to me that directly putting Pack-a-Punch into Fallout would raise some copyright issues. Maybe we could create a similar device or something? Or get permission from Treyarch for such a mod. Suggestions are welcome. Link to comment Share on other sites More sharing options...
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