TobiaszPL Posted July 20, 2019 Share Posted July 20, 2019 (edited) Srsl... What do you pref? Golden Shovel or Deep Mine Order? Topic created: 2016Last Post: 2017 Create your own Topic why you mine so old topics xDDD Here... when you hit Player lost 1 gold coin Also... GJ Nexus, 2019 and still no Double Post Span...You can edit you post, you have button in right bottom corner Quibblonian101 Scriptname QLG_SimpleScript_TakeGold extends MagicEffect Actor Property QPlayer Auto { Player Ref. } MiscObject Property GoldRef Auto { Reference to Gold ( Item ) } Event OnEffectStart( Actor QTar, Actor QCas ) If( ( QCas == QPlayer ) && ( QPlayer.GetGoldAmount() >= 1 ) ) QPlayer.RemoveItem( GoldRef , 1 ) Else Debug.Notification("Sorry, You don't have gold !..."); EndIf EndEvent 1. Create new script2. Copy / Paste3. Create new Spell4. Attach script to spell5. each time you use spell you lose 1 gold coin remember to fill properties or script will do nothing... Edited July 20, 2019 by TobiaszPL Link to comment Share on other sites More sharing options...
Quibblonian101 Posted July 21, 2019 Share Posted July 21, 2019 (edited) Srsl... What do you pref? Golden Shovel or Deep Mine Order? Topic created: 2016Last Post: 2017 Create your own Topic why you mine so old topics xDDD Here... when you hit Player lost 1 gold coin Also... GJ Nexus, 2019 and still no Double Post Span...You can edit you post, you have button in right bottom corner Quibblonian101 Scriptname QLG_SimpleScript_TakeGold extends MagicEffect Actor Property QPlayer Auto { Player Ref. } MiscObject Property GoldRef Auto { Reference to Gold ( Item ) } Event OnEffectStart( Actor QTar, Actor QCas ) If( ( QCas == QPlayer ) && ( QPlayer.GetGoldAmount() >= 1 ) ) QPlayer.RemoveItem( GoldRef , 1 ) Else Debug.Notification("Sorry, You don't have gold !..."); EndIf EndEvent 1. Create new script2. Copy / Paste3. Create new Spell4. Attach script to spell5. each time you use spell you lose 1 gold coin remember to fill properties or script will do nothing...I'm new to using this and just found this topic through google search lol I already have my spell mod and so I created the new script(Copied everything from above and successfully compiled) , added it to my spell and when going in game and casting it on an npc nothing happened.No gold removed and not even a debug notif :\ So is there something I'm missing then? Or do I attach the script somewhere else? I attached it to the spell effect on my spell through the creation kit. EDIT: I got it to work, thanks! Edited July 23, 2019 by Quibblonian101 Link to comment Share on other sites More sharing options...
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