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Trying to Edit Interface


Dragon93

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I am currently trying to get rid of these annoying location icons on the compass.

I want to keep the compass but I don't want it to show me the nearby locations.

 

I found the icons were in the map.swf file, so I tried to replace some by blank elements, but in fact it seems that the compass uses another resource files, as my modification only succeeded to erase the location icons on the map itself.

There is no other swf file that seem to contain map icons. Do you think it is possible that the compass location icons are in the .gfx file? Is there really no way to access it?

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Im also trying to crack the compass icons and make the quest markers invisible. Anyone got any tips?

I've done this. I am currently developing a tool with a graphical interface to disable what you want on the compass, and plan to release it as soon as it's done (should take 2 days, but as always in the marvelous world of IT, you can multiply this release time by 3).

Contact me if you want early releases of the tool.

 

If you want more details about how to do it, here's a little plan I made for myself:

HOW TO disable nearby locations icons on the compass:

----

 

1. Extract "Skyrim - Interface.bsa" from the data files of Skyrim (you can use a tool embedded in Fallout Mod Manager)

 

2. Rename interface/exported/hudmenu.gfx to hudmenu.swf and change the 3 first bytes to "CWS"

 

3. Inside hudmenu.swf, erase drawing instructions for the following shapes:

- For unknown locations icons: shapes 152 to 252

- For visited locations icons: shapes 254 to 354

- For quest markers: shapes 142 and 149

- For exits/entrances (?): shapes 144 (unknown) and 146 (visited)

- For enemy markers: shape 140

You can use "Flash Decompiler Trillix" to visualize the content of the file, and SWiX to edit the resources.

 

4. Rename hudmenu.swf to hudmenu.gfx and change the 3 first bytes to "CFX"

 

5. Re-pack the extracted directory to a .bsa file (you can use a tool embedded in Fallout Mod Manager)

 

6. Change the first ~80 bytes of the new .bsa file to the ones on the original bsa

 

7. Replace the "Skyrim - Interface.bsa" file by the new one

Edited by Doublevil
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Thank you for the instruction. When trying to edit the SWF file it says its corrupted and cant see the content or edit it with Trillix or Sothink Decompilers or SWiX. I did change the filetype and hex edit with notepad. Maybe a problem with Adobe drivers? Anyway awesome that you are developing a tool for this, looking forward to it.
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Hey, I just followed Doublevil's instructions to remove the enemy marker, and I discovered that the shape for the marker is actually "359", and not "140". But other than that it worked perfectly. Thanks Doublevil!

 

Oh, and to unpack the BSA file I used BSAUnpack, and to pack it again I used BSACommander. I tried a few other packers, but this was the only one that worked.

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