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Does anyone know how to make it so that the player CANNOT delete items in a settlement workshop?


ZeroCore

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To make a long story short, there are several things in a settlement that I'm building for a mod that I want the player to NOT be able to delete.

 

The basic video tutorials that I've seen on youtube and here on the nexus forums don't seem to cover this.

 

What I want to do is to make it so that there are things in the workshop area that the player CANNOT scrap or delete, and I don't know what properties a static object, movable static object, activator, or whatever make an object an object that the player can interact with in a workshop, move around, and/or delete (scrap).

 

 

 

 

Reason for this: I want to have things present in the settlement that are already there when the player arrives for the first time, and I do not want the player to be able to remove them.

 

 

 

 

EXAMPLE: The power box/fuse box in Home Plate, the player-owned house in Diamond City. The power box/fuse box is the only way of providing electricity to the home, and you cannot build more of them. As a result, Bethesda made it so that you cannot store, disassemble, or scrap the box as it is irreplaceable.

 

There are certain things in the settlement that I want to have present in the mod and are a part of the settlement's story line. Like Home Plate's power/fuse box, they are irreplaceable and thus I do not want the player deleting them.

 

If anyone could help explain this sort of thing I'd appreciate it, as I can't seem to find the information needed to make objects unable to be deleted by the player.

Edited by ZeroCore
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Well, first off, I don't have a clue how to do that, I do apologize for posting without being able to at least suggest something.

 

However, I have to ask, why would you want to make something place-able with the workbench but then not be able to delete it? I, myself, have placed several things in settlements that I intended on keeping only to later find out that it was in the way of something else or it just didn't fit with the theme I was going with or, even, I needed the material it would give me to build something else. I don't see not being able to delete something as an idea that a lot of people would like, sadly.

 

I'm not telling you to give up trying to figure it out, though. In fact I encourage you to continue and will be interested in seeing if you can actually do that. There may be some things that this idea would actually be a benefit for.

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I think he's talking about making what's already there un-removable. E.g the terminal that controls Professor Goodfeels or whatever his name is at the Co-op - right now, if I use the "scrapall" command it gets junked with everything else, so I can't tweak that damn bots behavior again.

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Well, first off, I don't have a clue how to do that, I do apologize for posting without being able to at least suggest something.

 

However, I have to ask, why would you want to make something place-able with the workbench but then not be able to delete it? I, myself, have placed several things in settlements that I intended on keeping only to later find out that it was in the way of something else or it just didn't fit with the theme I was going with or, even, I needed the material it would give me to build something else. I don't see not being able to delete something as an idea that a lot of people would like, sadly.

 

I'm not telling you to give up trying to figure it out, though. In fact I encourage you to continue and will be interested in seeing if you can actually do that. There may be some things that this idea would actually be a benefit for.

 

The idea isn't to make something that you can place and not delete; the idea is to not be able to delete something that's already there, like the power box power generator at the Home Plate player home in Diamond City. Needless to say, you can't place more of them and so as a result, Bethesda made it so that you cannot delete the power/fuse box that gives power to your house. I'm trying to make certain items in the settlement that I'm trying to make in this mod behave the same way; they're not something you can place and then not get rid of, they are things that are already there, like the power box, that I do not want the player to be able to get rid of.

 

 

I think he's talking about making what's already there un-removable. E.g the terminal that controls Professor Goodfeels or whatever his name is at the Co-op - right now, if I use the "scrapall" command it gets junked with everything else, so I can't tweak that damn bots behavior again.

 

Correct; I'm trying to make things that are already there "un-removable", just like the power box/fuse box in Diamond City's player home, the Home Plate.

Edited by ZeroCore
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But that might also be a non-useable version as well (can't run power to it, etc).

 

You could edit the existing form for the item, renaming it so it's unique to your mod, and place that one in your Settlement.

 

The keyword may also have to be changed, though, at least to remove the workshop scrap/recipe script from it.

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